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# Smart Speaker Games
'Hey Robot' Has Teams Try to Get a Smart Speaker to Say a Specific Word

By Laura McQuarrie | Published 2019-10-25 | Life-Stages
Source: Trend Hunter, https://www.trendhunter.com/trends/speaker-game
References: [producthunt](https://www.producthunt.com/posts/hey-robot) & [kickstarter](https://www.kickstarter.com/projects/924858949/hey-robot)

On [Kickstarter](https://www.trendhunter.com/trends/diy-desktop-robot), Hey Robot is now being introduced as a [smart speaker game](https://www.trendhunter.com/trends/wordpath) for two teams that are competing to get
Google Assistant or [Amazon](https://www.trendhunter.com/trends/aipowered-ouija-board) Alexa to say a specific word. In the words of the creators, "It's a bit like Codenames or Taboo, if the friend you were playing with had an encyclopedia and was also very, very drunk."

Hey Robot can be played with groups of any size and involves sets of cards that are full of words that form a grid. Teams go back and forth, trying to get "The Robot" to speak the words on the card—all without saying the words, of course. For example, trying to get The Robot to say the word "vampire" might involve asking about a creature that avoids sunlight.

## Trend Insights (Trend Hunter)

- Score: 3.1/10
- Popularity: 45% | Activity: 39% | Freshness: 9%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Life-Stages](https://www.trendhunter.com/life-stages) > [Toys](https://www.trendhunter.com/toys)

## Key Themes

### Key Themes Behind This Trend

- **Smart Speaker Games:** Creating interactive games for smart speaker technology presents an opportunity for disruption in the entertainment industry.
- **Voice-controlled Parties:** Developing voice-activated games that can be played by groups of people presents an opportunity for disruption in the social and events industry.
- **Gamification of Smart Speakers:** Providing gamification to smart speaker technology can disrupt the way we interact with devices and fully integrate them into our daily lives.

### Where This Applies

- **Entertainment:** Smart speaker games present a unique opportunity for entertainment companies to engage with audiences in a new way.
- **Social and Events:** Developing interactive games for groups via voice-activated tech presents an opportunity for companies in the social and events industry to offer unique experiences.
- **Technology:** Gamification of smart speakers can provide innovation opportunities for technology companies looking to expand the capabilities of smart speaker devices.

## Related on Trend Hunter

- [Guided Challenge Party Games](https://www.trendhunter.com/trends/human-controller.md)
- [Audio-Focused Party Games](https://www.trendhunter.com/trends/the-audio-game.md)
- [Word-Shouting Party Games](https://www.trendhunter.com/trends/really-loud-librarians.md)
- [Machine Learning Game Systems](https://www.trendhunter.com/trends/truth-or-dare-game.md)
- [AI-Powered OUIJA Board](https://www.trendhunter.com/trends/aipowered-ouija-board.md)
- [AI Drinking Games](https://www.trendhunter.com/trends/secrets-unfold.md)
- [AI-Powered Word Games](https://www.trendhunter.com/trends/wordlelike-game.md)
- [Socially Adept Gaming Robots](https://www.trendhunter.com/trends/gaming-robots.md)
- [Voice-Activated Gaming Tools](https://www.trendhunter.com/trends/alexa-game-control.md)
