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# Musical Visualization
The Sonorama Project Explores the Shapes of Sound

By Marissa Liu | Published 2010-01-18 | Art & Design
Source: Trend Hunter, https://www.trendhunter.com/trends/sonorama-project
References: [yayeveryday](http://yayeveryday.com/post/8719) & [sonorama.org](http://www.sonorama.org)

Kamila Mikos and Simon Doury are interested in the [links between form and audio](https://www.trendhunter.com/trends/the-sound-of-material) and thus the Sonorama Project was born. Tangible objects, some that resemble board games, were created to represent [physical expressions of sound](https://www.trendhunter.com/trends/sonique).

By creating concrete objects to represent sound, the Sonorama Project allows us explore sound using touch and sight. The physical representations can also be manipulated in different ways; however, the physical manipulations of these graphic constructs can also be construed as representations of the audio manipulations that occur in sound when we hear it.

## Trend Insights (Trend Hunter)

- Score: 2.4/10
- Popularity: 28% | Activity: 37% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial
- Top markets: North America, Europe

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Art & Design](https://www.trendhunter.com/artdesign) > [Design](https://www.trendhunter.com/design)

## Key Themes

### What Makes This Trend Stand Out

- **Audio Visualization:** Exploring the use of tangible objects and visual representations to interpret and interact with sound.
- **Multisensory Experiences:** Creating immersive experiences that engage multiple senses in the exploration of audio and visual elements.
- **Cross-disciplinary Collaboration:** Bringing together experts from fields such as design and sound to create innovative approaches to audio visualization.

### Sectors Adopting This

- **Music Technology:** Developing new tools and technologies that enable enhanced visualization and manipulation of audio.
- **Gaming and Interactive Media:** Integrating audio visualization techniques into gaming and interactive media experiences to enhance user engagement.
- **Art and Design:** Exploring the intersection of art and design with audio visualization to create unique sensory experiences.

## Related on Trend Hunter

- [Movement-Evoking Audio Visualizers](https://www.trendhunter.com/trends/favle22.md)
- [Music AI-Generated Visual Art](https://www.trendhunter.com/trends/modem.md)
- [Visual Sound-Inspired Furniture](https://www.trendhunter.com/trends/frequency-20.md)
- [Build-Your-Own Sound Sculptures](https://www.trendhunter.com/trends/utooto.md)
- [Sound-Interactive Art Installations](https://www.trendhunter.com/trends/arborhythm.md)
- [Mindful Meditative Soundscape Systems](https://www.trendhunter.com/trends/sonic-heirloom.md)
- [Visceral Record Turntables](https://www.trendhunter.com/trends/orbit-kinetic.md)
- [Sculptural Audio Speakers](https://www.trendhunter.com/trends/loopen.md)
- [Stackable Modular Synths](https://www.trendhunter.com/trends/3tonic.md)
