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# Music-Making Wearables
The SonicWear Somo Transforms Motions Into Music and Sound

By Justin Lam | Published 2018-04-27 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/sonicwear-somo
References: [sonicwear](http://sonicwear.ca/)

[Wearable tech](https://www.trendhunter.com/trends/meta-smart-wristband) has seen a massive boom in the past decade, but the SonicWear Somo is carving out a distinct niche as it gives users the ability to control sound with just their movements. Founded and co-designed by Lorette Faveri, the wearable device was inspired by Faveri's background as a professional belly dancer as well as her studies in art, design and wearable technology.

Designed to inspire collaboration and creativity in people, the SonicWear Somo utilizes [wireless motion tracking](https://www.trendhunter.com/trends/suite-of-technological-tools) to essentially turn the human body into a living instrument. Different movements elicit a myriad of tones as sounds are generated by body positioning and movement.

In addition to the wearable device, SonicWear also offers a series of workshops that allow all sorts of people to experience the SonicWear Somo. These workshops are open to anyone ages 3 - 12 and utilize the Ontario Dance Curriculum alongside the wearable to show how the body can create music.

## Trend Insights (Trend Hunter)

- Score: 4.1/10
- Popularity: 40% | Activity: 76% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Gen Alpha, Millennial, Gen X
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Gadgets](https://www.trendhunter.com/gadgets)

## Key Themes

### What's Driving This Trend

- **Music-making Wearables:** The SonicWear Somo is creating a new category of wearables that allow users to control sound with their movements, turning the human body into a living instrument.
- **Wearable Tech for Creatives:** The SonicWear Somo is inspiring collaboration and creativity by allowing artists and non-musicians alike to create and manipulate sound using their body movements.
- **Interactive Workshops:** SonicWear's workshops, which utilize the SonicWear Somo in conjunction with the Ontario Dance Curriculum, are introducing a new type of arts education that combines movement and sound.

### Who This Affects Most

- **Wearable Technology:** The SonicWear Somo is carving out a distinct niche within the wearable tech industry, creating a new category of wearables focused on music-making and sound control through movement.
- **Music and Audio Production:** The SonicWear Somo has the potential to disrupt the music and audio production industry by providing a new and unique way to create and manipulate sound using the human body as an instrument.
- **Arts and Education:** SonicWear's workshops are disrupting traditional arts education by introducing a new type of curriculum that combines movement, technology and sound to create a fully interactive learning experience.

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