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# Sensory Gaming Applications
The 'Sona' Game by Ruslan Gaynutdinov Plays with Touch

By Alexandra Serrano | Published 2012-07-26 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/sona-game-by-ruslan-gaynutdinov
References: [creativeapplications.net](http://www.creativeapplications.net/sound/sona-by-ruslan-gaynutdinov-a-game-of-sound-networks-ecal/)

Inspired by the popular 80s toy 'Simon,' the 'Sona' Game by Ruslan Gaynutdinov for [iPad](https://www.trendhunter.com/trends/playfusion) is modernized entertainment.

Designer Gaynutdinov's gaming piece explores not only the ability of the brain to remember patterns, but also the added [sound and touch pad dimensions](https://www.trendhunter.com/trends/voxelite). It's highly intriguing to note the way that humans perceive auditory patterns. His creation incorporates the tactical aspect of the iPad to create multi-sensory entertainment. According to [Creative Applications](https://www.trendhunter.com/trends/desktop-speaker-system), the appeal of the application is the usage of network lines that connect all of the separate sensory aspects of the game.

The puzzle-like game that allows players to solve the network-based appeal makes this a futuristic logical exercise to keep senses sharply entertained.

## Trend Insights (Trend Hunter)

- Score: 1.3/10
- Popularity: 9% | Activity: 21% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Millennial
- Top markets: North America, Europe, Asia

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Gadgets](https://www.trendhunter.com/gadgets)

## Key Themes

### What's Driving This Trend

- **Multi-sensory Gaming:** The incorporation of touch, sound and visuals in gaming applications opens up opportunities for multi-sensory experiences.
- **Network-based Games:** Games that incorporate network lines and require problem-solving skills present opportunities for more engaging gameplay experiences.
- **Auditory Gaming Patterns:** Exploring the way humans perceive auditory patterns presents opportunities for creating innovative and unique gaming experiences.

### Who This Affects Most

- **Gaming:** Incorporating multi-sensory experiences and network-based gameplay can enhance user engagement, making gaming a promising industry for disruptive innovation opportunities.
- **Education:** Incorporating auditory patterns and problem-solving skills in educational gaming applications can create innovative learning experiences for students.
- **Therapy and Rehabilitation:** Using multi-sensory experiences and problem-solving skills in therapy and rehabilitation gaming applications can provide more engaging and effective treatment options for patients.

## Related on Trend Hunter

- [Challenging Sensory Games](https://www.trendhunter.com/trends/quick-pops.md)
- [Focus-Enhancing Gaming Devices](https://www.trendhunter.com/trends/brainblink.md)
- [Modular Handheld Gaming Systems](https://www.trendhunter.com/trends/handheld-gaming-system.md)
- [Tactile Interactive Music Devices](https://www.trendhunter.com/trends/yamaha.md)
- [Sustainable Sensorial Play Pads](https://www.trendhunter.com/trends/stokke-playpad.md)
- [Multi-Sensory Mental Health Apps](https://www.trendhunter.com/trends/zensory-app.md)
- [Exercise-Focused Gaming Apps](https://www.trendhunter.com/trends/smart-5min-x-suika-game.md)
- [Simplistic Dynamic Game Experiences](https://www.trendhunter.com/trends/touch-egg.md)
- [Stimulating Audio-Visual Experiences](https://www.trendhunter.com/trends/periphery-synthetic.md)
