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# Internet Game Makeovers
'Social Media Monopoly the Board Game' is Fun for All Geeks

By Vittoria Natarelli | Published 2010-07-30 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/social-media-monopoly-the-board-game
References: [bite](http://www.bite.ca/bitedaily/2010/07/social-media-monopoly-board-game/)

Social Media Monopoly the Board Game sounds like the classic game the Trend Hunter office would love and my younger sibling would disdain. With cheeky squares such as [MySpace](https://www.trendhunter.com/trends/noplace-app) instead of jail and Wi-Fi as Go, the [board game](https://www.trendhunter.com/trends/sims-board-game) combines everything we love about social media and Monopoly.

In the gallery you can check out a few squares and many of the hilarious Mashable and Technocrati cards the game comes with. 'Social Media Monopoly the Board Game' sounds like a hoot -- or would that be a tweet?

## Trend Insights (Trend Hunter)

- Score: 0.8/10
- Popularity: 14% | Activity: 2% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Millennial
- Top markets: North America, Europe

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech)

## Key Themes

### Key Themes Behind This Trend

- **Social Media Monopoly:** Opportunity for disruptive innovation in creating more social media-themed board games.
- **Gamification:** Opportunity to create more board games that combine popular game mechanics with trending topics or themes.
- **Nostalgia Gaming:** Opportunity to tap into the nostalgia market by reinventing classic games with a modern twist.

### Where This Applies

- **Board Games:** Opportunity for board game manufacturers to develop more innovative and engaging games based on popular social media trends.
- **Social Media:** Opportunity for social media platforms to collaborate with board game developers to create interactive and immersive gaming experiences.
- **Entertainment:** Opportunity for entertainment companies to explore the integration of traditional board games and digital platforms to attract a wider audience.

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