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# VR Sneaker Galleries
Six Hundred Four Launched an Experience That Fuses eCommerce and VR

By Laura McQuarrie | Published 2018-04-27 | Fashion
Source: Trend Hunter, https://www.trendhunter.com/trends/sneaker-gallery
References: [sixhundredfour](https://www.sixhundredfour.com/) & [secure.methodvisual](https://secure.methodvisual.com/604/)

Six Hundred Four, a sneaker brand that partners with local artists to create [limited-edition sneakers](https://www.trendhunter.com/trends/sneaker-maker), launched a [virtual reality sneaker gallery experience](https://www.trendhunter.com/trends/snack-vr) that offers a fun way for consumers to explore its flagship space.

The unique experience is a fusion of both [e-commerce and virtual reality](https://www.trendhunter.com/trends/benemart-concept), yet it does not require people to put on a headset. Since the coming together of e-commerce and VR typically requires one to be chosen over the other, Six Hundred Four found a way to successfully marry the two in an artful setting.

As Six Hundred Four founder James Lepp says: "I rarely use my VR headset because it requires a controlled space to use it properly. We didn't want to have that constraint. Instead, our experience can be used anywhere, any time, on any device."

## Trend Insights (Trend Hunter)

- Score: 6.3/10
- Popularity: 89% | Activity: 91% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial, Gen X
- Top markets: North America, Europe

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Fashion](https://www.trendhunter.com/fashion) > [Shoes](https://www.trendhunter.com/shoes)

## Key Themes

### What Makes This Trend Stand Out

- **E-commerce and VR Fusion:** The fusion of e-commerce and virtual reality creates immersive and interactive experiences for consumers without the need for headsets.
- **Artful Virtual Reality Experiences:** The integration of virtual reality technology with artistic settings provides unique and engaging experiences for consumers.
- **Anywhere, Anytime VR Experiences:** Virtual reality experiences that can be accessed on any device and at any location offer convenience and accessibility for consumers.

### Sectors Adopting This

- **Retail:** The retail industry can leverage the fusion of e-commerce and virtual reality to enhance online shopping experiences and increase customer engagement.
- **Art and Culture:** The art and culture industry can utilize artful virtual reality experiences to showcase artworks in a more immersive and interactive way, attracting a wider audience.
- **Technology:** The technology industry can develop VR platforms and devices that enable consumers to access virtual reality experiences anytime and anywhere, without the need for specific hardware.

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