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# Smart Fidget Toys
TapTap is for Ages Five to 105 and It Offers Benefits for All

By Laura McQuarrie | Published 2022-10-20 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/smart-fidget-toy
References: [prnewswire](https://www.prnewswire.com/news-releases/flycatcher-keeps-its-finger-on-the-pulse-with-taptap-the-first-smart-fidget-301654638.html) & [store.flycatcher.toys](https://store.flycatcher.toys/en-ca/products/taptap)

![Smart Fidget Toys](https://cdn.trendhunterstatic.com/thumbs/490/smart-fidget-toy.jpeg)

TapTap stands out as the first smart fidget and this palm-sized gadget helps to improve memory, focus, hand-eye coordination, critical thinking, small motor skills and more.

Flycatcher inventor and CEO Shay Chen said in a press release, "Adding a gaming layer to a fidget creates a whole new category of play and [skill building](https://www.trendhunter.com/trends/tokidos-playcubes). Neon colors and LED lights guide players over a grid of tactile buttons. We tested the size, shape and pressure of the buttons with kids to find what functions best." TapTap is not just a toy but also a tool that promises to be fun and easy to use. TapTap is positioned as a smart fidget that has the potential to benefit anyone ages five and up, so long as they can manipulate the grid of tactile buttons.

## Trend Insights (Trend Hunter)

- Score: 3.6/10
- Popularity: 29% | Activity: 66% | Freshness: 13%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Gadgets](https://www.trendhunter.com/gadgets)

## Key Themes

### Why This Trend Is Growing

- **Smart Fidget Toys:** The creation of smart fidget toys that offer gaming and skill-building opportunities.
- **Gamification of Learning:** The integration of gaming elements into educational toys to help improve memory, focus, hand-eye coordination, and critical thinking.
- **Interactive Toys:** The development of interactive toys that are both fun and beneficial for children and adults alike.

### Industries Being Reshaped

- **Toy Industry:** The toy industry has an opportunity to create and market interactive, educational toys for both kids and adults.
- **Gaming Industry:** The gaming industry can explore the potential of gamifying learning and skill-building in the toy market.
- **Mental Wellness Industry:** The mental wellness industry can benefit from the use of smart fidget toys as a means of anxiety reduction and improving focus.

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