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# DIY Game Packages
The 'Simon Kit' Allows You to Build Your Own Electronic Entertainment

By Annie Ho | Published 2010-06-30 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/simon-kit
References: [blog.makezine](http://blog.makezine.com/archive/2010/06/new_in_the_maker_shed_simon_kit.html) & [makershed](http://www.makershed.com/ProductDetails.asp?ProductCode=MKSF7&Click=37845)

With the 'Simon Kit,' you can now build your own game board. Remember Simon? If not, then let me remind you. Simon is a [memory game](https://www.trendhunter.com/trends/brainblink) that takes place on a 4-color board. The board then flashes a series of sequenced colors and you must repeat it in the correct order.

The 'Simon Kit' comes with batteries, the 4 colors, the FTDI board and even its own buzzer. So instead of one huge board, you can now get a [mini-sized Simon board game](https://www.trendhunter.com/trends/sims-board-game) that you can [carry around](https://www.trendhunter.com/trends/sup-game-box-400) to have fun whenever you're bored.

## Trend Insights (Trend Hunter)

- Score: 2.7/10
- Popularity: 39% | Activity: 34% | Freshness: 8%
- Audience gender: 70% men, 30% women
- Primary generations: Millennial
- Top markets: North America, Europe

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### What's Driving This Trend

- **DIY Electronics Kits:** Opportunity to create and market more affordable and accessible DIY electronics kits for all age ranges
- **Electronic Game Design Education:** Opportunity to develop and offer more electronic game design education courses and resources for hobbyists and schools
- **Retro Gaming Revival:** Opportunity to capitalize on the nostalgia for retro games and electronics by developing and marketing updated versions of classic games

### Who This Affects Most

- **Consumer Electronics:** Opportunity to develop and market more customizable and modular electronic devices for consumers
- **Education:** Opportunity to incorporate more hands-on electronic design projects and courses into school curriculums
- **Gaming:** Opportunity to tap into the growing market for retro games and electronics by developing new versions of older games and hardware

## Related on Trend Hunter

- [DIY Arcade Game Kits](https://www.trendhunter.com/trends/thunderstick-grs-buildacade.md)
- [DIY Wooden Pinball Puzzles](https://www.trendhunter.com/trends/3d-wooden-puzzle.md)
- [Game Console Replication Kits](https://www.trendhunter.com/trends/fpgbc.md)
- [Buildable Game Sets](https://www.trendhunter.com/trends/diy-lego-connect-4.md)
- [Kid-Friendly Synth Kits](https://www.trendhunter.com/trends/fourstep-sequencer.md)
- [Intelligent Portable Board Games](https://www.trendhunter.com/trends/eifplay.md)
- [Digitized Board Game Consoles](https://www.trendhunter.com/trends/board-game-consoles.md)
- [Analog Life Board Games](https://www.trendhunter.com/trends/sims-board-game.md)
- [Digital Dartboard Game Systems](https://www.trendhunter.com/trends/electronic-throwing-game.md)
