<!-- canonical: https://www.trendhunter.com/trends/shonen-jump -->
<!-- robots: noindex -->

# Virtual Reality Magazines
Shonen Jump's 'VR Jump' Includes a Headset for Viewing Content

By Laura McQuarrie | Published 2016-12-20 | Marketing
Source: Trend Hunter, https://www.trendhunter.com/trends/shonen-jump
References: [japantrends](http://www.japantrends.com/shonen-jump-launches-first-virtual-reality-magazine-japan/) & [viz](https://www.viz.com/shonenjump)

'Shonen Jump' is the name of a weekly manga magazine that's published and distributed in Japan, featuring stories from Dragon Ball Yu-Gi-Oh! and other popular manga series. Now, Shonen Jump is set to launch an all-new virtual reality magazine called 'VR Jump,' which puts a focus on [emerging technologies and games](https://www.trendhunter.com/trends/chop-reality).

Like many other Japanese magazines, VR Jump comes with an "omake," or a "giveaway." In order to help its readers enjoy and immerse themselves in the content to the fullest, the magazine comes with a free [VR head-mounted display](https://www.trendhunter.com/trends/android-xr). This is particularly useful, especially considering [virtual reality headsets](https://www.trendhunter.com/trends/lightweight-vr-headset) are too currently costly for the average person to afford.

In Japan, VR Jump is identified as a "mook," which is a publication that adopts the physical form of a magazine and the long shelf life of a book.

## Trend Insights (Trend Hunter)

- Score: 3.0/10
- Popularity: 37% | Activity: 45% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial, Gen X
- Top markets: Asia

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Marketing](https://www.trendhunter.com/marketing) > [Print](https://www.trendhunter.com/print)

## Key Themes

### Key Themes Behind This Trend

- **Virtual Reality Magazines:** Opportunity to create immersive and interactive virtual reality content in magazine format.
- **Free VR Headsets:** Opportunity to provide complimentary VR headsets for enhanced user experience and accessibility.
- **Mooks:** Opportunity to combine the traditional magazine format with the durability of a book.

### Where This Applies

- **Publishing:** Publishers can explore the creation and distribution of virtual reality magazines.
- **Virtual Reality:** Companies in the virtual reality industry can develop innovative VR content and complementary hardware.
- **Retail:** Retailers can offer VR headsets as promotional items to drive customer engagement.

## Related on Trend Hunter

- [Immersive Reading Headsets](https://www.trendhunter.com/trends/sol-reader-1.md)
- [High-Motion VR Action Games](https://www.trendhunter.com/trends/attack-on-titan-vr-unbreakable.md)
- [Manga Video Game Studios](https://www.trendhunter.com/trends/shueisha-games.md)
- [Affordable Manga Subscriptions](https://www.trendhunter.com/trends/viz-manga.md)
- [Game-Based VR Subscriptions](https://www.trendhunter.com/trends/meta-3.md)
- [Limited Manga Apparel](https://www.trendhunter.com/trends/shonen-jump-store.md)
- [Ultra-Lightweight VR Headsets](https://www.trendhunter.com/trends/meganex.md)
- [VR-Enabling Exercise Attachments](https://www.trendhunter.com/trends/360vrfit.md)
- [Fitness-Focused VR Wearables](https://www.trendhunter.com/trends/hemvr.md)
