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# Shocking Roulette
All the Fun of Russian Roulette Without the Dying

By Tao | Published 2007-07-09 | Luxury
Source: Trend Hunter, https://www.trendhunter.com/trends/shocking-roulette
References: [zymetrical](http://www.zymetrical.com/product.asp?3=622)

Russian Roulette the modern way. A new electronic game with four finger slot's for you and three partners in crime. One lucky winner will receive a shock.

**Implications** - To get into the specifics of this friendly version of Russian roulette, here's how it works. Each person fits their own finger slot, someone pushes the start button and this maniacal game is well under-way. Lights start flashing, music starts playing and eventually it slows down. Then of course, whoever it stops at will get a shock.

Russian roulette has always been an unusually fascinating/frightening game. So while the majority may prefer to play the real game, this version will let you live on the dangerous side -- only death isn't guaranteed.

## Trend Insights (Trend Hunter)

- Score: 6.4/10
- Popularity: 90% | Activity: 94% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial, Gen X
- Top markets: North America, Europe, Asia

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Luxury](https://www.trendhunter.com/luxury) > [Ultra Luxury](https://www.trendhunter.com/ultraluxury)

## Key Themes

### What's Driving This Trend

- **Electronic Roulette Games:** Opportunity for the development of more electronic versions of traditional roulette games.
- **Interactive Party Games:** Potential for innovative party games that incorporate shock elements or other interactive features.
- **Gamification of Risk:** Emerging trend of gamifying risky activities as a form of entertainment.

### Who This Affects Most

- **Gaming and Entertainment:** Opportunity for the gaming industry to create and market new electronic roulette games.
- **Event Planning and Party Supplies:** Potential for event planners and party supplies industry to create interactive party games with shock or surprise elements.
- **Experience-based Entertainment:** Rising demand for experiential entertainment creates an opportunity to develop gamified risk activities for consumers.

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