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# Meditative Wandering Games
'Shape of the World' Prioritizes Experience Over Action

By Joey Haar | Published 2018-06-08 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/shape-of-the-world
References: [producthunt](https://www.producthunt.com/posts/shape-of-the-world-2) & [shapeoftheworldgame](http://www.shapeoftheworldgame.com/)

Today's gaming industry has a depth and maturity that leaves room for artistry and auteurism on the part of developers; a decade ago, a game like 'Shape of the World' not only wouldn't have been made, but it wouldn't have even made any sense at all. Rather than testing players with a quest of skill and intellect, the game is completely passive, giving players a [beautiful environment to simply wander through](https://www.trendhunter.com/trends/cozy-golf) and get lost in.

As gaming has become one of the [most popular entertainment media](https://www.trendhunter.com/trends/humanity-games), developers have been taking liberties with the doxastic fundamentals of the industry. Shape of the World shows that games need not necessarily have any clear objective at all -- they can just as easily be modes for people to relax and meditate.

## Trend Insights (Trend Hunter)

- Score: 2.9/10
- Popularity: 35% | Activity: 44% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Millennial, Gen X
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### Key Themes Behind This Trend

- **Passive Gaming:** Developers can create completely passive games that prioritize relaxation and meditation over objectives and active play.
- **Meditative Gaming:** Games like Shape of the World show that the gaming industry has room for artistry by offering players a beautiful environment to wander through and meditate in.
- **Experiential Gaming:** Games that create immersive and experiential environments without a clear objective or traditional gameplay mechanics appeal to a growing audience.

### Where This Applies

- **Gaming Industry:** Opportunities exist for developers to continue pushing the boundaries of the industry by creating games that prioritize relaxation, meditation, and immersive experiences over traditional objectives.
- **Wellness Industry:** The concept of meditative gaming could potentially overlap with the wellness and mindfulness industry, opening up opportunities for collaboration and integration.
- **Tourism Industry:** Passive and experiential gaming could potentially intersect with the tourism industry by offering virtual travel experiences for those unable to physically travel or looking for a different type of experience.

## Related on Trend Hunter

- [Stimulating Audio-Visual Experiences](https://www.trendhunter.com/trends/periphery-synthetic.md)
- [Casual Nature-Inspired Games](https://www.trendhunter.com/trends/garden-of-the-sea.md)
- [Mindful Virtual Reality Games](https://www.trendhunter.com/trends/maloka.md)
- [Cozy Self-Exploration Games](https://www.trendhunter.com/trends/betwixt.md)
- [Self Exploration Art Games](https://www.trendhunter.com/trends/chicory-a-colorful-tale.md)
- [Immersive Genre-Bending Indie Games](https://www.trendhunter.com/trends/raiders-of-blackveil.md)
- [Intricately Designed Lush Games](https://www.trendhunter.com/trends/kunitsugami-path-of-the-goddess-1.md)
- [Relaxing Brain Teaser Games](https://www.trendhunter.com/trends/sprinkle-words.md)
- [Adventure Role-Playing Games](https://www.trendhunter.com/trends/astral-wield.md)
