<!-- canonical: https://www.trendhunter.com/trends/sexy-booth-babes-banned-at-game-trade-show -->
<!-- robots: noindex -->

# Sexy 'Booth Babes' Banned at Game Trade Show

By Trend Spotter | Published 2006-01-28 | Naughty
Source: Trend Hunter, https://www.trendhunter.com/trends/sexy-booth-babes-banned-at-game-trade-show
References: [news](http://news.com.com/Sexy+booth+babes+banned+at+game+show/2100-1043_3-6030517.html?tag=cd.hed)

Maybe the video game industry is cleaning up its image. Is that possible?

**From CNET:**
The video game industry's 2006 [E3Expo trade show](https://www.trendhunter.com/trends/capcom-creation) in Los Angeles is getting a makeover--banned are the swarms of sexy, semi-clad "booth babes" that in years past took the unveiling of [new games and technology](https://www.trendhunter.com/trends/inspired-entertainment1) to titillating new levels.

Rules prohibiting the use of scantily clad young women to peddle video games are nothing new, but the handbook for this year's show in May outlines tough new penalties, including a $5,000 fine on the spot for the booth owner if the "booth babe" is semi-clad.

"What's new in 2006 is an update and clarification of the enforcement policies; as we do from time to time, we have taken steps to ensure that exhibitors are familiar with the policy and how it will be enforced," Mary Dolaher, E3Expo show director, said in an e-mail.

## Trend Insights (Trend Hunter)

- Score: 6.8/10
- Popularity: 99% | Activity: 98% | Freshness: 8%
- Audience gender: 90% men, 10% women
- Primary generations: Gen Z, Millennial, Gen X
- Top markets: North America, Europe, Asia

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Naughty](https://www.trendhunter.com/naughty)

## Key Themes

### Key Themes Behind This Trend

- **Virtual Spokesperson:** As the industry removes 'booth babes,' online gaming companies who once hired these models could use virtual spokespersons to represent their games.
- **Gender Diversity:** The industry could push for more gender diversity not only in the game characters but also in the representation of these games in trade shows.
- **Humanitarian Marketing:** Companies could take a more humanitarian marketing approach and focus on the technological features of their games instead of using sexual objectification to sell their products.

### Where This Applies

- **Video Games:** Video game companies could move away from objectification of women and promote gender diversity at trade shows to attract more players and improve player retention.
- **Marketing and Advertising:** Marketing and advertising agencies could help video game companies create campaigns that focus on the technological features of their products instead of using sexual objectification.
- **Technology:** Technology companies could develop virtual spokespersons to represent gaming companies and products in place of physical models, offering a new way to market video games and attract new players.

## Related on Trend Hunter

- [Women-Exclusive Gaming Tournaments](https://www.trendhunter.com/trends/benefit-cosmetics-1.md)
- [Child Verification Mechanisms](https://www.trendhunter.com/trends/ersb.md)
- [Gender Inclusive Gaming Mentorships](https://www.trendhunter.com/trends/xbox-mentorship-program.md)
- [Cultural Exhibition Updates](https://www.trendhunter.com/trends/exhibit-columbus.md)
- [Downloadable Game Beer Ads](https://www.trendhunter.com/trends/stella-beer-au-naturel.md)
- [Connected Gamer Campaigns](https://www.trendhunter.com/trends/just-another-night-out.md)
- [HDMI Gaming Technology Lines](https://www.trendhunter.com/trends/hdmi-licensing-administrator.md)
- [Hair-Focused Gaming Initiatives](https://www.trendhunter.com/trends/dark-and-lovely.md)
- [Gamer Body Wash Campaigns](https://www.trendhunter.com/trends/irish-spring-nicesmelling-gaming-shower.md)
