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# 16-Bit Nostalgia Books
'Sensible Software 1986-1999' Book Details Early Video Game Visuals

By Trenton Millar | Published 2012-09-11 | Art & Design
Source: Trend Hunter, https://www.trendhunter.com/trends/sensible-software-19861999
References: [itsnicethat](http://www.itsnicethat.com/articles/wallzo-sensible-software) & [kickstarter](http://www.kickstarter.com/projects/darrenwall/sensible-software-19861999-by-read-only-memory)

The Sensible Software 1986-1999 coffee table book will chronicle the British 16-bit gaming titan's influence on [early video gaming](https://www.trendhunter.com/trends/atari-intellivision-sprint). "With its independent, often irreverent ethos, Sensible is for many gamers the ultimate independent software house."

The Sensible Software 1986-1999 book will be the first publication from Read-Only Memory games publishers. The new publisher is raising money for its first project via a [Kickstarter](https://www.trendhunter.com/trends/vectrex-mini) campaign.

The book itself will feature tons of visuals, as well as an essay about how Sensible Software rose to the top of the [video gaming industry](https://www.trendhunter.com/trends/video-gaming) and interviews with members of the Sensible Software team.

So remember the days of Transformers and He Man when you were but a child by supporting this Kickstarter campaign and getting yourself a copy of the Sensible Software 1986-1999 coffee table book.

## Trend Insights (Trend Hunter)

- Score: 1.2/10
- Popularity: 13% | Activity: 14% | Freshness: 8%
- Audience gender: 90% men, 10% women
- Primary generations: Gen Z, Millennial, Gen X
- Top markets: North America, Europe, Asia

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Art & Design](https://www.trendhunter.com/artdesign) > [Design](https://www.trendhunter.com/design)

## Key Themes

### Key Themes Behind This Trend

- **Retro Gaming:** Opportunity for businesses to tap into the growing market of nostalgia-driven retro gaming products and experiences.
- **Crowdfunding:** Chance for companies to raise funds for creative projects through platforms like Kickstarter, allowing for direct engagement with potential customers.
- **Visual Storytelling:** Disruptive innovation opportunity in creating compelling visual narratives in the form of coffee table books, appealing to enthusiasts and collectors.

### Where This Applies

- **Gaming:** The video game industry can leverage the popularity of retro gaming trends to create remastered versions or new content inspired by classic games.
- **Publishing:** The publishing industry can explore the market for visually stunning and nostalgic books that cater to specific niches, such as retro gaming enthusiasts.
- **Design:** Design firms or independent designers have the opportunity to create visually appealing coffee table books that showcase the aesthetics and history of different industries or pop culture phenomena.

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