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# Interactive Guantanamo
Second Life Gone Gitmo

By lourdes sanchez bayas | Published 2008-04-23 | Marketing
Source: Trend Hunter, https://www.trendhunter.com/trends/second-life-gone-political-gone-gitmo-is-a-political-prison
References: [gonegitmo.blogspot](http://gonegitmo.blogspot.com/) & [vanityfair](http://www.vanityfair.com/politics/features/2008/05/secondlife200805)

A [virtual simulation](https://www.trendhunter.com/trends/dead-internet) of Guantanamo in **Second Life** was designed by Nonny de la PeÃ±a, a journalist and filmmaker and Peggy Weil, an assistant professor in the interactive-media division of the U.S.C. film school. The game is called **Gone Gitmo**.

Vanity Fair reported that De la PeÃ±a and Weil say they created the virtual torture camp to [raise awareness](https://www.trendhunter.com/trends/humanity-games) that "Our government is denying the basic rights of habeas corpus to prisoners."

They further note, "The idea behind Gone Gitmo was to create a virtual but accessible version of a place that was real but inaccessible to all but detainees, military personnel, and dedicated lawyers."

I have never had enough curiosity to visit Second Life but this sounds life something I would be interested in.

## Trend Insights (Trend Hunter)

- Score: 3.3/10
- Popularity: 18% | Activity: 74% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial
- Top markets: North America, Europe, Asia

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Marketing](https://www.trendhunter.com/marketing) > [Interactive](https://www.trendhunter.com/interactive)

## Key Themes

### What's Driving This Trend

- **Virtual Reality Simulations:** Creating virtual simulations to raise awareness and engage audiences.
- **Interactive Journalism:** Using interactive media to tell stories and create meaningful experiences.
- **Human Rights Activism:** Using technology to advocate for basic human rights and raise awareness.

### Who This Affects Most

- **Journalism:** Exploring new ways to engage audiences and tell compelling stories.
- **Entertainment:** Creating immersive experiences and interactive media for entertainment purposes.
- **Technology:** Developing innovative solutions to address social and political issues.

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