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# Educational Scientific Apps
'The Earth' by Tinybob is a Fun and Interactive App for Kids

By Christopher Magsambol | Published 2015-09-29 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/scientific-apps
References: [yahoo](https://www.yahoo.com/tech/kids-app-of-the-week-the-earth-by-tinybop-163038711.html)

Tinybob is a Brooklyn startup that specializes in [education scientific apps](https://www.trendhunter.com/trends/science-activity-kits). Its latest installment called 'The Earth' is a fun and [interactive tool for kids](https://www.trendhunter.com/trends/familyfunhub) that teaches them exactly what happens beneath our feet.

Much of the teaching is done through play, and the app features interesting games that teach them about Geology in a mature and sophisticated manner. Instead of relying on kid-friendly characters and charismatic voice overs, the app's designers made the earth a character in and of itself. The app has stunning illustrations that are activated through touch. Instead of a repetitive sand dune animation, the sand dune's motion changes depending on how a user touches it.

The goal for the app is to prompt kids to be curious about the earth and ask questions. Unlike other kid-friendly scientific apps, 'The Earth' works only through [exploration and discovery](https://www.trendhunter.com/trends/globekin), not dictation.

## Trend Insights (Trend Hunter)

- Score: 1.6/10
- Popularity: 16% | Activity: 25% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Alpha
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Mobile](https://www.trendhunter.com/mobile)

## Key Themes

### Why This Trend Is Growing

- **Interactive Learning:** The trend of interactive learning apps provides opportunities for engaging and immersive educational experiences.
- **Gamification:** The trend of gamification in educational apps allows for the integration of fun and interactive elements that enhance the learning process.
- **Hands-on Exploration:** The trend of hands-on exploration in educational apps encourages kids to actively discover and learn about different subjects.

### Industries Being Reshaped

- **Edtech:** The EdTech industry can leverage interactive learning apps to create innovative and effective educational tools.
- **Gaming:** The gaming industry can capitalize on the trend of gamification in educational apps to create engaging and educational games.
- **STEM Education:** The STEM education industry can utilize hands-on exploration apps to foster curiosity and interest in science, technology, engineering, and math subjects.

## Related on Trend Hunter

- [Real-World Adventure Games](https://www.trendhunter.com/trends/scratch-earth.md)
- [Child-Focused Education Apps](https://www.trendhunter.com/trends/norbys-world.md)
- [Personalized Child Education Apps](https://www.trendhunter.com/trends/sandbox-group.md)
- [Parenting Course Apps](https://www.trendhunter.com/trends/parenting-course-app.md)
- [Cognitive Play Platforms](https://www.trendhunter.com/trends/toddlr.md)
- [Comprehensive Math-Learning Experiences](https://www.trendhunter.com/trends/math-learner.md)
- [Kids Drawing Apps](https://www.trendhunter.com/trends/kids-coloring-drawing-book-app.md)
- [Omni-Education Learning Apps](https://www.trendhunter.com/trends/bytesized-app.md)
- [Immersive EdTech Platforms](https://www.trendhunter.com/trends/sandbox-ar.md)
