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# VR Lecture Halls
Full Sail is Using the Rumii App to Help Online Students Better Interact in Class

By Justin Lam | Published 2018-04-20 | Updated 2018-04-24 | Social Good
Source: Trend Hunter, https://www.trendhunter.com/trends/rumii-app
References: [engadget](https://www.engadget.com/2018/04/20/full-sail-university-online-class-vr-session/) & [rumii.net](https://www.rumii.net/landing)

[Full Sail University](https://www.trendhunter.com/trends/special-olympics-esports) is often cited as a forward-thinking school, and its newest use of the Rumii app is aiming to make online classes less of a solitary experience. At its core, the app is a teleconferencing suite but the twist is in its native VR nature. By utilizing a VR space students can create customizable avatars to inhabit a meeting space and allows them to see other participants' avatars. Within the app users can share documents, give presentations and browse the web on a virtual screen. The Rumii app was developed by Doghead Simulations, who are also working on a mobile VR version of the app.

This innovative app has already been used in some professional settings, but a recent partnership with Full Sail University is seeing the app's use for education. The idea is to use the VR space to simulate a lecture hall and directly interact with the instructor rather than viewing the lecture via a [YouTube](https://www.trendhunter.com/trends/ubco-2x2) video or taking an online survey. Another benefit focuses on the student, as the experience with the Rumii app helps reduce the insular nature of online courses.

Image Credit: Rumii

## Trend Insights (Trend Hunter)

- Score: 4.5/10
- Popularity: 48% | Activity: 79% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Millennial
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Social Good](https://www.trendhunter.com/socialgood) > [Education](https://www.trendhunter.com/education)

## Key Themes

### What's Driving This Trend

- **Virtual Reality Education:** Using VR technology to create interactive and immersive educational experiences, enhancing remote learning and reducing the isolation of online courses.
- **Avatar-based Teleconferencing:** Utilizing customizable avatars in teleconferencing to foster engagement and collaboration in virtual meeting spaces.
- **Mobile VR Applications:** Developing mobile VR versions of teleconferencing apps to expand accessibility and usability.

### Who This Affects Most

- **Education:** Integrating VR technology into online learning platforms to enhance student engagement and interaction.
- **Telecommunications:** Exploring avatar-based teleconferencing as a disruptive innovation to traditional video conferencing solutions.
- **Virtual Reality:** Expanding the use of mobile VR applications in industries beyond gaming, including teleconferencing and remote collaboration.

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