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# Sight-Free Brain Teasers
Rubik's Cubes Are Made for the Blind (UPDATE)

By Tisah Tucknott | Published 2009-05-19 | Art & Design
Source: Trend Hunter, https://www.trendhunter.com/trends/rubiks-cubes-for-the-blind
References: [idealist.blinkr.net](http://idealist.blinkr.net/blind-man-cube/)

We previously brought you [Rubik's](https://www.trendhunter.com/trends/rubiks-wowcube) Cube for the blind, but here is an updated and more stylish cube for those who are without sight.

The Rubik's Cube for the blind is a game that is shape-oriented instead of the traditional color-oriented cube. If you thought solving the Rubik's cube was hard, try doing it by touch only. Instead of using [hand-eye coordination](https://www.trendhunter.com/trends/color-accessibility), the Rubik's cube for the blind promotes the use of hand-mind coordination.

**Implications** - Businesses that tailor their products so that a variety of individuals can use them will appeal to a wide audience. Consumers who endure a particular condition or disease will reward those businesses that omit this in the product and consumer interaction.

## Trend Insights (Trend Hunter)

- Score: 3.1/10
- Popularity: 35% | Activity: 49% | Freshness: 8%
- Audience gender: 70% men, 30% women
- Primary generations: Millennial
- Top markets: North America, Europe, Asia

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Art & Design](https://www.trendhunter.com/artdesign) > [Design](https://www.trendhunter.com/design)

## Key Themes

### What Makes This Trend Stand Out

- **Sight-free Gaming:** Creating games that rely on touch rather than vision opens up opportunities for inclusive and diverse gameplay experiences.
- **Shape-oriented Products:** Tailoring products towards shape recognition rather than visual cues can create innovative solutions for people with visual impairments.
- **Hand-mind Coordination:** Developing products that promote the use of hand-mind coordination can create unique and challenging experiences for users.

### Sectors Adopting This

- **Toy Industry:** Innovating toys and games for people with visual impairments can create a more inclusive and diverse market.
- **Assistive Technology Industry:** Creating specialized products that cater to specific disabilities can create valuable and life-changing solutions for those who rely on them.
- **Education Industry:** Developing educational materials and tools that cater to the needs of students with disabilities can promote equitable learning opportunities.

## Related on Trend Hunter

- [Interactive Gaming Cubes](https://www.trendhunter.com/trends/rubiks-wowcube.md)
- [Cubic Color-Changing Puzzle Toys](https://www.trendhunter.com/trends/rubiks-33-phantom.md)
- [Smart Rubik’s Cube-Style Puzzles](https://www.trendhunter.com/trends/gocube-22.md)
- [Branded Denim Puzzle Cubes](https://www.trendhunter.com/trends/levis-x-rubiks-cube.md)
- [Micro-Sized Puzzle Toys](https://www.trendhunter.com/trends/smallest-rubiks-cube.md)
- [Visually Impaired Puzzle Blocks](https://www.trendhunter.com/trends/braille-bricks.md)
- [Social Puzzle Metaverses](https://www.trendhunter.com/trends/rubiks-run.md)
- [Inclusively Designed Chess Sets](https://www.trendhunter.com/trends/dot-chess.md)
- [Celebratory Puzzle Toys](https://www.trendhunter.com/trends/50th-anniversary-rubiks-cube.md)
