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# Augmented Reality Rock Climbs
The Time Trial Experience Offers a Gamified Projection of the Sport

By M | Published 2016-02-04 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/rock-climb
References: [core77](http://www.core77.com/posts/46139/Augmented-Reality-Climbing) & [joinrandori](https://joinrandori.com/blog)

Rock climbing might now be a virtual reality experience that consumers of all level of expertise and skill can enjoy thanks to coder Jon Cheng's latest project entitled [Time Trial](https://www.trendhunter.com/trends/campfire-audio-dac-wallet). The experience offers the sport in a [gamified augmented reality setting](https://www.trendhunter.com/trends/mixedreality-puzzle-game) using a projected camera and sensors turning the sport into [simulated video game designed for fun](https://www.trendhunter.com/trends/fitness-game1) and enjoyment.

Climbing can be a challenging sport to master that requires much practice, strength and coordination. To help consumers feel more at east, Time Trial offers the sport as a virtual reality game. Users can the wall and follow projected numbers that light up above the tabs. This allows consumers to be directed where they need to move next as they race against a clock.

## Trend Insights (Trend Hunter)

- Score: 4.2/10
- Popularity: 58% | Activity: 60% | Freshness: 8%
- Audience gender: 70% men, 30% women
- Primary generations: Gen Z, Millennial
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### What's Driving This Trend

- **Virtual Reality Rock Climbing:** Opportunity for the creation of immersive and accessible virtual reality experiences for rock climbing enthusiasts of all skill levels.
- **Gamified Augmented Reality:** Potential to merge physical sports with augmented reality technology to create interactive and engaging experiences.
- **Interactive Sports Simulations:** Opportunity to develop innovative technologies that transform sports into simulated video games for entertainment and training purposes.

### Who This Affects Most

- **Sports and Fitness:** Integration of virtual reality and augmented reality technologies to enhance the rock climbing experience and attract new enthusiasts.
- **Gaming and Entertainment:** Development of gamified platforms that combine physical sports and augmented reality to offer unique and thrilling experiences.
- **Technology and Software:** Creation of sensors, projections, and other technologies to simulate and enhance sports activities through virtual reality and augmented reality.

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