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# Blood-Spewing Artwork
Riley Harmon's Interactive Installation Pairs With Counter-Strike Vdeo Game

By Meghan Young | Published 2011-04-11 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/riley-harmon
References: [lostateminor](http://www.lostateminor.com/2011/04/11/fake-blood-dispensed-when-a-gamer-dies-in-counter-strike/) & [rileyharmon](http://rileyharmon.com/09/2008/electronic-sculpture)

As the gaming community becomes more and more immersed in [lifelike video games](https://www.trendhunter.com/trends/eyes-never-wake), it's easy to forget what's real and what's not; Riley Harmon blurs the line even more with these featured works. His [interactive installation](https://www.trendhunter.com/trends/multimedia-art-installation) titled 'What It Is Without the Hand That Wields It' (inspired by the Telefon Tel Aviv song of the same name) actually spurts blood every time a player in the [video game Counter-Strike](https://www.trendhunter.com/trends/vividq-call-of-duty) dies.

Based in Pittsburgh, Riley Harmon purpose is to show how "mediated experiences of killing change our perception of authentic violence and death." Although some may deny these effects, video games often do encourage a violent lifestyle, and Riley Harmon's sculpture brings to light the consequences of such encouragement.

By bridging the two realities, Riley Harmon takes a pretty clear stance in the virtual world of video games.

## Trend Insights (Trend Hunter)

- Score: 2.2/10
- Popularity: 20% | Activity: 38% | Freshness: 8%
- Audience gender: 70% men, 30% women
- Primary generations: Millennial
- Top markets: North America, Europe

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### What Makes This Trend Stand Out

- **Blurring Reality in Art and Gaming:** Opportunity for artists and game developers to create immersive and interactive experiences that challenge perceptions of reality.
- **Interactive Installations:** Chance for creators to develop works that actively engage with audiences through technology and multimedia.
- **Exploring Consequences:** Space for artists to reveal the effects of societal behaviors and media on individuals and the world at large.

### Sectors Adopting This

- **Art:** Incorporating technology and multimedia to create immersive works for galleries, museums and public spaces.
- **Gaming:** Developing immersive gaming experiences through interactive installations that incorporate real-life effects.
- **Media and Entertainment:** Highlighting the impact of media on individuals and larger society through thought-provoking works that challenge perspectives and perceptions.

## Related on Trend Hunter

- [Thought-Provoking Interactive Installations](https://www.trendhunter.com/trends/antibodies-installation.md)
- [Interdimensional Gaming Experiences](https://www.trendhunter.com/trends/alienware-x-twitch.md)
- [Realistic Weaponry Game Controllers](https://www.trendhunter.com/trends/vir-controller.md)
- [Lifelike FPS Games](https://www.trendhunter.com/trends/unrecord.md)
- [Gamer-Targeted Donor Campaigns](https://www.trendhunter.com/trends/virtual-donors.md)
- [Skin-Inspired Gaming Peripherals](https://www.trendhunter.com/trends/mouseskins.md)
- [Digital Archetype Sculptures](https://www.trendhunter.com/trends/christian-rex-van-minnen-1.md)
- [Raw Sports Emotion Artwork](https://www.trendhunter.com/trends/game-exhibition.md)
- [Fluid Function Art Exhibits](https://www.trendhunter.com/trends/optical-flow.md)
