<!-- canonical: https://www.trendhunter.com/trends/revenge-of-revenge-of-doh -->
<!-- robots: noindex -->

# Hybrid Projected Video Games
Revenge of Revenge of Doh Requires Physical Interaction to Play

By Meghan Young | Published 2013-11-15 | Art & Design
Source: Trend Hunter, https://www.trendhunter.com/trends/revenge-of-revenge-of-doh
References: [psfk](http://www.psfk.com/2013/11/real-life-video-game-breakout.html) & [behance.net](http://www.behance.net/gallery/RoRoD/11769933)

While [Nintendo](https://www.trendhunter.com/trends/nintendo-game-boy-concept) Wii and Xbox Kinect may have revolutionized the way people interacted with video games, the Revenge of Revenge of Doh (RoRoD) gives people the satisfaction of actually feeling the force of their interaction. Instead of moving only air, this game has people playing with a physical ball.

Designed by Jorge Nuno Coutinho, the Revenge of Revenge of Doh is inspired by the [classic brick-eliminating Breakout game](https://www.trendhunter.com/trends/ball-x-pit). Using the real ball to bounce against a projected screen to knock off bricks, the object of the game is to destroy more bricks than the computer. By [combining physical and digital play](https://www.trendhunter.com/trends/base-on-board-20), people get the best of both worlds.

The Revenge of Revenge of Doh was exhibited during the 9th edition of the Black & White film festival.

## Trend Insights (Trend Hunter)

- Score: 2.2/10
- Popularity: 8% | Activity: 50% | Freshness: 8%
- Audience gender: 90% men, 10% women
- Primary generations: Gen Z, Millennial, Gen X
- Top markets: North America, Europe

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Art & Design](https://www.trendhunter.com/artdesign) > [Design](https://www.trendhunter.com/design)

## Key Themes

### What Makes This Trend Stand Out

- **Hybrid Projected Video Games:** Combining physical and digital play to create a unique gaming experience.
- **Physical Interactive Gaming:** Allowing players to physically interact with the game using real objects.
- **Revolutionizing Classic Games:** Updating traditional games with innovative technology for a modern audience.

### Sectors Adopting This

- **Gaming:** Integrating physical elements into video games opens up new possibilities for immersive gameplay.
- **Entertainment:** Bringing physical interaction to gaming creates a more engaging and interactive entertainment experience.
- **Technology:** Advancements in hybrid gaming technology present opportunities for disruptive innovation in the tech industry.

## Related on Trend Hunter

- [Face-to-Face Game Consoles](https://www.trendhunter.com/trends/board.md)
- [Full-Body Motion-Tracking Game Systems](https://www.trendhunter.com/trends/rebuff-reality-bodylink.md)
- [Shapeshifting Game Controllers](https://www.trendhunter.com/trends/shapeshifting-game-controller.md)
- [Tech-Enriched Sports Equipment](https://www.trendhunter.com/trends/goal-concept.md)
- [3D Display Gaming Consoles](https://www.trendhunter.com/trends/uplight-game-console.md)
- [Tubular Light-Based Game Devices](https://www.trendhunter.com/trends/light-pong.md)
- [Digital Dartboard Game Systems](https://www.trendhunter.com/trends/electronic-throwing-game.md)
- [Guided Challenge Party Games](https://www.trendhunter.com/trends/human-controller.md)
- [Handheld Motion-Control Consoles](https://www.trendhunter.com/trends/udu-console.md)
