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# Real-World Video Games
Moment Factory's Real-World Pong Brings Social Aspects Back to Gaming

By Justin Lam | Published 2018-02-13 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/realworld-pong
References: [engadget](https://www.engadget.com/2018/02/12/giant-pong-using-self-driving-tech/) & [momentfactory](https://momentfactory.com/lab/grid)

Moment Factory has created a real-world Pong system that they are calling GRiD. The came allows players to play the iconic video game in a real-world space, with their bodies acting as the controllers. GRiD works by using a LiDAR sensor -- the same time of tech used in self-driving cars -- to create an enormous 40-by-60 foot playing field in which to project the game. Players can control the Pong paddles by shuffling their feet, providing a fairly intensive workout for all players involved in the game.

The goal of this real-world Pong system is to bring back a [social dimension in video games](https://www.trendhunter.com/trends/dragon-snacks-games). This version of GRiD is currently a prototype in a series of [arcade inspired products](https://www.trendhunter.com/trends/retro-gaming-box). However, the game has already managed to show the ability of public gaming experience that work without the use of VR or other technologies that take you out of the real-world.

Image Credit Moment Factory

## Trend Insights (Trend Hunter)

- Score: 3.7/10
- Popularity: 54% | Activity: 49% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial, Gen X
- Top markets: North America, Europe, Asia

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [AI](https://www.trendhunter.com/ai)

## Key Themes

### What's Driving This Trend

- **Real-world Gaming:** Opportunity for the development of more interactive and physically engaging gaming experiences using real-world environments.
- **Social Gaming:** Potential to create gaming experiences that prioritize social interaction and multiplayer engagement.
- **Non-vr Gaming:** Opportunity to design innovative gaming experiences that do not require virtual reality technology.

### Who This Affects Most

- **Entertainment:** Potential for entertainment companies to create immersive and socially engaging gaming experiences for their audiences.
- **Fitness:** Opportunity for fitness industry to incorporate gamification and interactive elements to enhance workout experiences.
- **Technology:** Potential for tech companies to develop advanced sensor technologies and motion tracking systems for real-world gaming applications.

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- [Full-Body Motion-Tracking Game Systems](https://www.trendhunter.com/trends/rebuff-reality-bodylink.md)
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- [Digital Dartboard Game Systems](https://www.trendhunter.com/trends/electronic-throwing-game.md)
- [Video Game-Inspired Outdoor Play](https://www.trendhunter.com/trends/getting-kids-outdoors.md)
