<!-- canonical: https://www.trendhunter.com/trends/quest-to-learn-uses -->
<!-- robots: noindex -->

# Digitized Public Schools (UPDATE)
'Quest to Learn' Uses Computer Games to Teach

By Amelia Roblin | Published 2010-09-23 | Pop Culture
Source: Trend Hunter, https://www.trendhunter.com/trends/quest-to-learn-uses
References: [psfk](http://www.psfk.com/2010/09/a-school-for-digital-kids.html) & [q2l.org](http://q2l.org/)

Having been open for some months now, the alternative educational institution 'Quest to Learn' uses [game-play as its primary teaching method](https://www.trendhunter.com/trends/familyfunhub). The goal of the program is to help children improve their [problem-solving and visual-spatial and strategic skills](https://www.trendhunter.com/trends/modern-educational-system) by playing on and off the computer.

'Quest to Learn' uses an [unconventional method of grading](https://www.trendhunter.com/trends/intelligent-learning-system) that encourages improvement rather than discontinuous letter rankings. As a very different approach to success, the game drives students to rise from "pre-novice" to "senior" within the educational curriculum.

## Trend Insights (Trend Hunter)

- Score: 0.7/10
- Popularity: 11% | Activity: 1% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Gen Alpha
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Pop Culture](https://www.trendhunter.com/popculture) > [Media](https://www.trendhunter.com/media)

## Key Themes

### Why This Trend Is Growing

- **Gamified Education:** Disruptive innovation opportunity: Develop educational programs that incorporate game-play as a primary teaching method to engage and enhance problem-solving and strategic skills.
- **Alternative Grading Systems:** Disruptive innovation opportunity: Create grading systems that focus on continuous improvement rather than traditional letter rankings to motivate and encourage students.
- **Multimedia Learning:** Disruptive innovation opportunity: Design educational curriculums that integrate multimedia elements, including computer games, to facilitate interactive and engaging learning experiences.

### Industries Being Reshaped

- **Edtech:** Disruptive innovation opportunity: Develop and provide technology-driven educational solutions that embrace gamification and alternative grading systems.
- **Game Development:** Disruptive innovation opportunity: Collaborate with educators to create educational games and interactive multimedia tools tailored for learning purposes.
- **Education Consulting:** Disruptive innovation opportunity: Offer consulting services to traditional educational institutions to help incorporate gamified learning methods and alternative grading systems into their curriculums.

## Related on Trend Hunter

- [Tech-Based Educational Devices](https://www.trendhunter.com/trends/meta-7.md)
- [3D Game-Based Educational platforms](https://www.trendhunter.com/trends/stemuli.md)
- [Gamified Digital Learning Platforms](https://www.trendhunter.com/trends/khired-kids.md)
- [Virtual Reality Education Products](https://www.trendhunter.com/trends/meta-quest-education.md)
- [Interactive Digital Math Games](https://www.trendhunter.com/trends/osmo-math-wizard-and-the-magical-workshop.md)
- [Educational Coding Platforms](https://www.trendhunter.com/trends/codeventure.md)
- [AI-Enhanced STEM Toys](https://www.trendhunter.com/trends/kidx-classbox.md)
- [Kid-Focused Digital Literacy Curriculums](https://www.trendhunter.com/trends/digital-literacy-curriculum.md)
- [Interactive Education Platforms](https://www.trendhunter.com/trends/narrative-nooks.md)
