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# Golden Game Consoles
The Queen Receives Gold-Plated Wii from THQ

By Daniel Glover | Published 2009-05-21 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/queen-receives-gold-plated-wii
References: [mischiefpr](http://www.mischiefpr.com/news/2009/05/21/wii-are-most-amused/) & [mischiefpr](http://www.mischiefpr.com/news/2009/05/21/wii-are-most-amused/)

As the head of Britain’s most famous family, the Queen has been presented with a gold-plated Wii to mark the launch of game publisher [THQ](https://www.trendhunter.com/trends/gothic-1-remake)’s 'Big Family Games.'

Her [Royal Highness](https://www.trendhunter.com/trends/monopoly-90th) is reportedly a big fan of the console, and is often playing with her grandsons Prince William and Harry, so it could be the perfect gift. It will be interesting to see if there is any reaction from [Buckingham Palace](https://www.trendhunter.com/trends/dry-gin-tonic) about their new Wii.

## Trend Insights (Trend Hunter)

- Score: 2.8/10
- Popularity: 48% | Activity: 27% | Freshness: 8%
- Audience gender: 70% men, 30% women
- Primary generations: Gen Z, Millennial, Gen X
- Top markets: North America, Europe, Asia

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### Why This Trend Is Growing

- **Luxury Electronic Devices:** An opportunity for electronics companies to innovate and target the luxury market with limited edition gold-plated electronic devices.
- **Celebrity Endorsements:** The potential for businesses to partner with high-profile individuals to promote their products and reach a wider audience.
- **Family-oriented Gaming:** A trend towards creating games that cater to families and intergenerational entertainment, allowing for more opportunities to be inclusive across all age groups.

### Industries Being Reshaped

- **Electronics:** Electronics companies can leverage luxury and exclusivity to create limited edition devices for high-end consumers.
- **Entertainment:** Partnering with high-profile individuals in the entertainment industry can significantly impact a brand's popularity and reach.
- **Gaming:** Developing family-friendly games that integrate technology and entertainment can offer new opportunities for innovation within the gaming industry.

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