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# Tangible Programming Toys
The 'PETS' Programming Learning Kit Gets Kids Started with Tech

By Michael Hemsworth | Published 2017-03-07 | Life-Stages
Source: Trend Hunter, https://www.trendhunter.com/trends/programming-learning
References: [geeky-gadgets](http://www.geeky-gadgets.com/learn-programming-with-the-pets-tangible-command-blocks-06-03-2017/) & [kickstarter](https://www.kickstarter.com/projects/1693273185/pets-the-first-programming-learning-kit)

Programming can be a somewhat abstract topic for young children, so the 'PETS' programming learning kit is intended to offer a tangible way for them to learn about the process.

Developed by Tokyo-based Our Kids, the 'PETS' kit enables kits to shift around the various pieces in order to create different operations. The 'PETS' system doesn't require a computer or a tablet, which puts on the focus on the physicality of the toy rather than having children work endlessly on a screen to get the device working.

The 'PETS' programming learning kit offers a simple and intuitive means of learning about STEM and consists of [wooden blocks](https://www.trendhunter.com/trends/lego-9) that fit into the top portion of the unit. This allows it to move accordingly to teach the basics of programming.

## Trend Insights (Trend Hunter)

- Score: 4.0/10
- Popularity: 60% | Activity: 53% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Alpha
- Top markets: Asia

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Life-Stages](https://www.trendhunter.com/life-stages) > [Youth](https://www.trendhunter.com/youth)

## Key Themes

### What Makes This Trend Stand Out

- **Tangible Programming:** The 'PETS' programming learning kit offers a tangible way for young children to learn about programming.
- **Physicality-focused Learning:** The 'PETS' system prioritizes the physicality of the toy, encouraging children to engage with it rather than relying solely on screens.
- **STEM Education:** The 'PETS' programming learning kit provides a simple and intuitive means of introducing children to STEM concepts.

### Sectors Adopting This

- **Toys & Games:** The 'PETS' programming learning kit is an example of a new trend in the toys and games industry that combines playtime with education.
- **Education Technology:** The 'PETS' programming learning kit falls within the education technology industry, providing a hands-on approach to teaching programming and STEM skills.
- **Child Development:** The 'PETS' programming learning kit caters to the child development industry by offering young children a tangible tool for learning and cognitive development.

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