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# Video Gamer Stats
The Profile of a Gamer Infographic Provides Plenty of Playful Information

By Carly Foy | Published 2011-06-01 | Life-Stages
Source: Trend Hunter, https://www.trendhunter.com/trends/profile-of-a-gamer
References: [holykaw.alltop](http://holykaw.alltop.com/profile-of-a-gamer-infographic) & [gamerant](http://gamerant.com/video-game-industry-infographic-johnj-87169/esrb-video-game-facts-demographics-infographic/)

The Profile of a Gamer infographic answers all your gaming inquiries about the gamers, parents of gamers and the gaming industry itself.

According to this Profile of a Gamer infographic, the average age of gamers is 34 years old. Another surprising statistic is that 40% of gamers are actually female.

With the concern of violence in games, the infographic also takes a look at the parents and their efforts. Accordingly, the infographic states that 97% of parents monitor the games their children play. Secret shoppers from the FTC have also found that 80% of the time, a minor attempting to buy an M-Rated game is turned away.

This infographic takes an awesome look at the gaming industry as well as the changes that have occurred in it with the advancement of technology.

## Trend Insights (Trend Hunter)

- Score: 4.9/10
- Popularity: 70% | Activity: 70% | Freshness: 8%
- Audience gender: 90% men, 10% women
- Primary generations: Gen Z, Millennial, Gen X
- Top markets: North America, Europe

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Life-Stages](https://www.trendhunter.com/life-stages) > [Youth](https://www.trendhunter.com/youth)

## Key Themes

### What Makes This Trend Stand Out

- **Growing Average Age:** Opportunities for developing and marketing games that appeal to older demographics.
- **Increasing Female Gamers:** Potential for creating games that cater specifically to the interests and preferences of female gamers.
- **Parental Involvement in Gaming:** Chance to develop parent-centric gaming products and services that address concerns about violence and monitor children's gaming activities.

### Sectors Adopting This

- **Video Game Development:** Opportunities for creating games that target older age groups and female gamers.
- **Parental Control Software:** Increase in demand for tools and software that allow parents to monitor and control their children's gaming activities.
- **Gaming Accessories and Merchandise:** Market for developing products and merchandise that cater to the interests and preferences of female gamers, and address parents' concerns about violence.

## Related on Trend Hunter

- [Generational Trivia Games](https://www.trendhunter.com/trends/age-gap.md)
- [Casual Gaming Furnishings](https://www.trendhunter.com/trends/brannboll.md)
- [Gaming Archetype Personality Quizzes](https://www.trendhunter.com/trends/puzzle-personality-quiz.md)
- [Connected Gamer Campaigns](https://www.trendhunter.com/trends/just-another-night-out.md)
- [Africa-Wide Gaming Initiatives](https://www.trendhunter.com/trends/pan-africa-gaming-group.md)
- [Nostalgic Gaming Snacks](https://www.trendhunter.com/trends/gaming-snacks.md)
- [Daily Gaming Mystery-Solving](https://www.trendhunter.com/trends/daily-game-trivia.md)
- [Elderly-Friendly Gaming Subscriptions](https://www.trendhunter.com/trends/elderly-friendly-gaming-subscription.md)
- [Young-Adult Metaverses](https://www.trendhunter.com/trends/roblox-17.md)
