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# Experimental Point-and-Click Games
Ppt.pptx Was Made Entirely in Microsoft PowerPoint Without Code

By Laura McQuarrie | Published 2026-05-15 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/ppt-pptx
References: [community.designtaxi](https://community.designtaxi.com/topic/27418-pptpptx-is-a-free-horror-game-built-entirely-in-microsoft-powerpoint-without-code/) & [powerpointgame.itch.io](https://powerpointgame.itch.io/pptpptx)

![Experimental Point-and-Click Games](https://cdn.trendhunterstatic.com/thumbs/613/ppt-pptx.jpeg)

Ppt.pptx, created by developer PowerpointGame, is a short [indie horror game](https://www.trendhunter.com/trends/eyes-never-wake) that was built entirely within [Microsoft](https://www.trendhunter.com/trends/plus-ai) PowerPoint, runs as a slideshow, and uses only the presentation platform's built-in tools. This [downloadable PowerPoint game](https://www.trendhunter.com/trends/slidegenie), created without added code, introduces a narrative that unfolds as players click through choices, making the most of the transitions, hyperlinks, animations, as well as thoughtfully timed visuals and sound effects for impact.

Notably, the creator of Ppt.pptx has described the project as an experiment rather than a fully developed title, plainly stating that, "this game was made as a test and might be buggy." Even so, the pay-what-you-want game has quickly gone viral for the tension and unease it achieves with limited tools.

## Trend Insights (Trend Hunter)

- Score: 5.2/10
- Popularity: 39% | Activity: 39% | Freshness: 77%
- Audience gender: 70% men, 30% women
- Primary generations: Gen Z
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### What Makes This Trend Stand Out

- **No-code Game Development:** A growing movement of creators is producing interactive experiences using only general-purpose tools, suggesting new models for lowering the technical barrier to game design.
- **Platform-based Experimental Media:** Creative works built within non-traditional platforms like presentation apps are turning familiar productivity software into unexpected storytelling canvases, enabling novel content formats and audience engagement.
- **Minimalist Horror Aesthetics:** Stripped-down visuals, sparse sound design, and deliberate pacing are being used to generate tension without high-fidelity assets, opening possibilities for low-resource yet impactful fright experiences.

### Sectors Adopting This

- **Game Development Studios:** Indie and AAA teams alike face a shifting landscape in which small, rapidly produced experimental titles can influence player expectations and distribution strategies.
- **Presentation Software Platforms:** Software vendors that power slideshows and office suites are encountering unanticipated use cases that could expand their product value beyond traditional productivity scenarios.
- **Digital Indie Distribution:** Pay-what-you-want releases and viral sharing dynamics are reshaping how niche creators reach audiences and monetize experimental interactive projects.

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