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# On-The-Go Fitness Gaming
Handheld 'Personal Trainer: Walking' for Nintendo DS

By TopDog | Published 2009-05-21 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/portable-fitness-gaming
References: [news.punchjump](http://news.punchjump.com/article.php?id=7874)

In the pursuit of [gaming for fun and fitness](https://www.trendhunter.com/trends/gamebased-fitness), Nintendo released its latest exercise platform for the portable, hand-held [Nintendo DS](https://www.trendhunter.com/trends/rgb30).

Personal Trainer: Walking, Nintendo's latest addition to the virtually driven fitness craze, utilizes 'activity meters' to record steps and translate them into personal 'life rhythm' patterns.

Up to four people can store one week's worth of walking info into the DS unit, and import a custom [Mii](https://www.trendhunter.com/trends/ai-avatar1) from the Wii Console.

**Implications** - The 'Personal Trainer: Walking' for Nintendo DS is a great way to encourage physical activity amongst a larger group of people. If you love staying inside and want to sweat it out in front of your TV screen, give the 'Personal Trainer: Walking' a whirl and see how fun it can be.

## Trend Insights (Trend Hunter)

- Score: 3.4/10
- Popularity: 33% | Activity: 62% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Gadgets](https://www.trendhunter.com/gadgets)

## Key Themes

### Why This Trend Is Growing

- **On-the-go Fitness Gaming:** The trend of on-the-go fitness gaming enables people to combine their love for gaming and fitness, offering a convenient and engaging way to stay active.

### Industries Being Reshaped

- **Gaming Industry:** The gaming industry can capitalize on the on-the-go fitness gaming trend by developing innovative and interactive fitness games for different platforms.
- **Fitness Industry:** The fitness industry can incorporate on-the-go fitness gaming into their offerings, providing customers with a new and exciting way to engage in physical activity.
- **Technology Industry:** The technology industry can support the on-the-go fitness gaming trend by developing advanced wearable devices and sensors to enhance the gaming experience and track fitness progress.

## Related on Trend Hunter

- [Exercise-Focused Gaming Apps](https://www.trendhunter.com/trends/smart-5min-x-suika-game.md)
- [Gamified Walking Apps](https://www.trendhunter.com/trends/lawa.md)
- [Gamified Walking Experiences](https://www.trendhunter.com/trends/walkable.md)
- [Smartphone-Connected Planking Platforms](https://www.trendhunter.com/trends/stealthgo-plank-trainer.md)
- [Gamified Step Trackers](https://www.trendhunter.com/trends/cangogo.md)
- [Game-Powered Core Training Devices](https://www.trendhunter.com/trends/hero-core-trainer.md)
- [Senior-Focused Exergames](https://www.trendhunter.com/trends/ludofit.md)
- [Gamified Exercise Applications](https://www.trendhunter.com/trends/studio-app.md)
- [Immersive 3D Fitness Games](https://www.trendhunter.com/trends/fitness-game1.md)
