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# Interactive Preferential Exhibitions
PlayLab Inc's Immersive Exhibit Forces People to Make Choices

By Joey Haar | Published 2017-05-17 | Art & Design
Source: Trend Hunter, https://www.trendhunter.com/trends/playlab-inc
References: [dezeen](https://www.dezeen.com/2017/05/15/playlab-common-sense-exhibition-ado-brooklyn-new-york-design/) & [playlab.org](http://playlab.org/)

Visitors to [PlayLab Inc's](https://www.trendhunter.com/trends/playlab) new installation for the Design Academy at Brooklyn design venue A/D/O better not have a problem with decisiveness. The [immersive art experience](https://www.trendhunter.com/trends/phenomena-abu-dhabi) forces those who participate to make choices about the various pieces they encounter, so getting paralyzed by options will leave one with an incomplete artistic adventure.

The [installation features several stations](https://www.trendhunter.com/trends/residence-exhibition). Each station features some sort of artwork as well as several options represented in pamphlets, and visitors need to pick a pamphlet that best fits their own opinions. By the end of the trip through PlayLab Inc's preferential maze, visitors will have built up a full catalog of the exhibition that reflects their own personal tastes. In other words, each visitor receives a unique takeaway of the installation according to who they are as a person.

## Trend Insights (Trend Hunter)

- Score: 4.4/10
- Popularity: 89% | Activity: 36% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial, Gen X
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Art & Design](https://www.trendhunter.com/artdesign) > [Live Arts](https://www.trendhunter.com/livearts)

## Key Themes

### What's Driving This Trend

- **Interactive Exhibitions:** Opportunity for immersive art experiences that engage visitors in making choices.
- **Preferential Experiences:** Opportunity to create installations that allow visitors to curate their own unique takeaways based on their personal tastes.
- **Personalized Catalogs:** Opportunity to provide visitors with customized catalogs of exhibitions based on their preferences.

### Who This Affects Most

- **Art and Design:** Disruptive innovation opportunity to incorporate interactive elements in art installations.
- **Museums and Galleries:** Opportunity to enhance visitor engagement by offering preferential experiences in exhibits.
- **Experience and Entertainment:** Opportunity to create immersive experiences that allow individuals to personalize their adventures based on their preferences.

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