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# Healthy Eating Digital Games
Pixelate by Sures Kumar and Lana Z Porter Makes Diners Compete

By Meghan Young | Published 2013-08-09 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/pixelate-by-sures-kumar
References: [psfk](http://www.psfk.com/2013/08/eating-video-game.html) & [sureskumar](http://sureskumar.com/)

Eating healthily has never been more fun thanks to Pixelate by Sures Kumar and Lana Z Porter, two artists at the [Royal College of Art](https://www.trendhunter.com/trends/cognitive-bloom) in London, England. It involves a hacked dining table with a built-in digital screen. When paired with a special fork that detects what food the players are eating, the table becomes a sort of [Guitar Hero style game](https://www.trendhunter.com/trends/funpop-tabletop-pinball-game).

Essentially, Pixelate tells players what to eat and when. It was created to encourage children to eat healthier types of food. By making it a competition, with more points allotted to better food items, that becomes a relatively easy task. It was exhibited at the Henry Moore Gallery in Royal College of Art.

## Trend Insights (Trend Hunter)

- Score: 3.7/10
- Popularity: 31% | Activity: 72% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Gen Alpha, Millennial
- Top markets: Europe

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### What's Driving This Trend

- **Gamified Healthy Eating:** Capitalizing on the growing popularity of gamification, there is an opportunity to develop digital games that encourage healthy eating habits.
- **Interactive Dining Experiences:** Combining technology with dining experiences opens up disruptive innovation opportunities for creating interactive and engaging meals.
- **Food-monitoring Devices:** The development of devices, such as special forks, that can detect and monitor what individuals are eating presents opportunities for promoting healthier eating habits.

### Who This Affects Most

- **Health and Wellness:** The health and wellness industry can leverage gamified technologies and devices to promote nutrition and encourage healthier eating habits.
- **Entertainment and Leisure:** The entertainment and leisure industry can explore interactive dining experiences that combine food with technology to enhance customer engagement.
- **Consumer Electronics:** The consumer electronics industry can innovate food-monitoring devices to track and analyze individuals' eating habits, enabling personalized recommendations for healthier eating.

## Related on Trend Hunter

- [Gamified Wellness Platforms](https://www.trendhunter.com/trends/healthgame.md)
- [VR Cooking Games](https://www.trendhunter.com/trends/vr-cooking-game.md)
- [Interactive Mealtime Plates](https://www.trendhunter.com/trends/platoo-interactive-sensory-meal-plate.md)
- [Oral Health Board Games](https://www.trendhunter.com/trends/oral-health-board-game.md)
- [Vegetarian-Promoting Game Events](https://www.trendhunter.com/trends/subway-surfers-veggie-hunt.md)
- [Exercise-Focused Gaming Apps](https://www.trendhunter.com/trends/smart-5min-x-suika-game.md)
- [Interactive Gamified Restaurant Apps](https://www.trendhunter.com/trends/baoverse-app.md)
- [Gamified Diet Trackers](https://www.trendhunter.com/trends/capy-diet.md)
- [Vegetable Power-Up Campaigns](https://www.trendhunter.com/trends/modtheveg.md)
