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# Pup-Petting Games
'Pet the Pup at the Party' is a Game That Addresses Social Anxiety

By Laura McQuarrie | Published 2017-08-19 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/pet-the-pup
References: [polygon](https://www.polygon.com/2017/8/16/16157104/pet-the-pup-at-the-party-free-game-download) & [grey2scale.itch.io](https://grey2scale.itch.io/pet-the-pup)

'Pet the Pup at the Party' is a game that is set at a house party, challenging players to avoid engaging in small talk with strangers in favor of [seeking out animals to interact with](https://www.trendhunter.com/trends/catswe) instead.

The downloadable game for Windows and macOS was created by Will Herring, which turns the challenges of dealing with social anxiety into a positive gameplay experience. In Pet the Pup at the Party, users are challenged to follow the sounds of barking to [locate the dogs within the house](https://www.trendhunter.com/trends/interactive-canine-toy) and unlock as many of the "[radical and special pups](https://www.trendhunter.com/trends/brightkins)" as they can within a time limit.

A number of games have been released over the past few years that explore stories of compassion, empathy, empowerment and mental health issues over themes that include violence.

## Trend Insights (Trend Hunter)

- Score: 1.2/10
- Popularity: 17% | Activity: 12% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Millennial
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### Key Themes Behind This Trend

- **Games for Mental Health:** 'Pet the Pup at the Party' reflects a trend in the gaming industry to address mental health issues through interactive experiences.
- **Animal Interaction Games:** The game highlights a trend of games focusing on virtual interactions with animals to provide comfort and relaxation.
- **Social Anxiety Gaming:** 'Pet the Pup at the Party' serves as an example of how games can help individuals with social anxiety cope and practice social skills in a safe environment.

### Where This Applies

- **Gaming:** The gaming industry can explore the development of more games that promote mental health and well-being.
- **Virtual Reality:** Virtual reality technology can be utilized in creating immersive animal interaction experiences for individuals seeking relaxation and comfort.
- **Mental Health Services:** Mental health organizations can consider incorporating gaming as part of their therapy and treatment offerings to enhance engagement and improve outcomes.

## Related on Trend Hunter

- [Gamified Pet Metaverses](https://www.trendhunter.com/trends/petplate-park.md)
- [Petting Booth Pop-Ups](https://www.trendhunter.com/trends/petting-booth.md)
- [Illuminating Mental Wellness Toys](https://www.trendhunter.com/trends/pawz-the-calming-pup.md)
- [Gamified Pet Care Apps](https://www.trendhunter.com/trends/gamified-pet-care.md)
- [Gamified Stress Reduction Apps](https://www.trendhunter.com/trends/mental-health-gaming-app.md)
- [Virtual Pet Races](https://www.trendhunter.com/trends/purina-arena-pet-racing.md)
- [Childrens TV Show Games](https://www.trendhunter.com/trends/paw-patrol-game.md)
- [Cozy Talking Animal Games](https://www.trendhunter.com/trends/my-talking-tom-friends-2.md)
- [Virtual Pet Metaverses](https://www.trendhunter.com/trends/my-talking-hank-islands.md)
