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# Mental Health-Supporting Games
Paradise Island is a Mobile Game that Rewards Health-Positive Acts

By Colin Smith | Published 2022-08-05 | Lifestyle
Source: Trend Hunter, https://www.trendhunter.com/trends/paradise-island
References: [media.mit.edu](https://www.media.mit.edu/posts/paradise-island/) & [guardians.media.mit.edu](https://guardians.media.mit.edu/)

![Mental Health-Supporting Games](https://cdn.trendhunterstatic.com/thumbs/485/paradise-island.jpeg)

'MIT Media Lab,' the research division at the [Massachusetts Institute of Technology](https://www.trendhunter.com/trends/ultrasonic-patch), announced the release of a new mobile game titled 'Paradise Island.' Due to the nature of the fact that Paradise Island was created by a research team and not by game developers, the game places a large emphasis on a scientific purpose: [improving players' mental health](https://www.trendhunter.com/trends/healthgame) through engaging rewards systems.

Paradise Island sends individuals on [real-world tasks](https://www.trendhunter.com/trends/lawa) that are shown to improve mental health, such as "walk for 20 minutes." The researchers behind the video game stated that it is based on the fields of cognitive behavioral therapy, and more specifically, behavioral activation. The developers stated that the game is designed to pull people with anhedonia out of depressive spirals by directly encouraging positive actions, which anhedonia patients often struggle with deciding to do themselves.

Paradise Island will be free for all users in order to encourage a better, healthier world.

Image Credit: MIT Media Lab

## Trend Insights (Trend Hunter)

- Score: 5.8/10
- Popularity: 74% | Activity: 87% | Freshness: 12%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Millennial, Gen X
- Top markets: North America, South America, Europe, Asia, Africa

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Lifestyle](https://www.trendhunter.com/lifestyle) > [Health](https://www.trendhunter.com/health)

## Key Themes

### What's Driving This Trend

- **Behavior-activating Games:** The use of games to promote positive actions among individuals facing mental health challenges offers opportunities for creating engaging and effective digital tools.
- **Mobile-based Mental Health Solutions:** Mobile games designed for mental health purposes provide a scalable and accessible format for reaching a broad audience with therapeutic interventions.
- **Gamification of Cognitive Behavioral Therapy:** Incorporating game mechanisms into cognitive behavioral therapy offers new opportunities to enhance adherence and engagement in therapeutic processes.

### Who This Affects Most

- **Gaming Industry:** The gaming industry has an opportunity to expand into healthcare markets and develop games that cater to different mental health conditions.
- **Healthcare Industry:** Health professionals can integrate game-based interventions as part of their overall treatment plan and use such programs to engage patients better in their mental health management.
- **Tech Industry:** The tech industry can develop new tools, such as games, that leverage scientific research to address societal health challenges more effectively.

## Related on Trend Hunter

- [Mindful Virtual Reality Games](https://www.trendhunter.com/trends/maloka.md)
- [Mobile Gamified Wellness](https://www.trendhunter.com/trends/urso.md)
- [Gamified Stress Reduction Apps](https://www.trendhunter.com/trends/mental-health-gaming-app.md)
- [Relaxation Puzzle Games](https://www.trendhunter.com/trends/healing-puzzle.md)
- [Cozy Self-Exploration Games](https://www.trendhunter.com/trends/betwixt.md)
- [Virtual Mental Health Apps](https://www.trendhunter.com/trends/help-club.md)
- [Mental Health Board Games](https://www.trendhunter.com/trends/mindscape.md)
- [Mobile Therapy Apps](https://www.trendhunter.com/trends/self-therapy.md)
- [Gamified Wellness Platforms](https://www.trendhunter.com/trends/healthgame.md)
