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# Streaming Video Games
OnLive is Poised to Make Separate Game Consoles Obsolete

By Marissa Brassfield | Published 2009-03-26 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/onlive
References: [google](http://www.google.com/hostednews/afp/article/ALeqM5hJJXpJMf2yI0ggVif2Q5-zLNEUXw) & [onlive](http://www.onlive.com/index.html)

OnLive is an innovative video game system that [streams nearly every game online](https://www.trendhunter.com/trends/luminglabs), making the process of purchasing several pricey video game consoles obsolete. OnLive will be launched by the end of 2009 and poses a perfect credit-crunch alternative for avid video gamers and parents of kids who like to play video games.

“We’ve cleared the last remaining hurdle for the videogames industry: effective [online distribution](https://www.trendhunter.com/trends/xcloud-game-library),” said OnLive founder and chief executive Steve Perlman to the AFP. “By putting the value back into the games themselves and removing the reliance on [expensive, short-lived hardware](https://www.trendhunter.com/trends/the-steam-machine), we are dramatically shifting the economics of the industry.”

## Trend Insights (Trend Hunter)

- Score: 4.2/10
- Popularity: 37% | Activity: 81% | Freshness: 8%
- Audience gender: 70% men, 30% women
- Primary generations: Gen Z, Millennial, Gen X
- Top markets: North America, Europe, Asia

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### What Makes This Trend Stand Out

- **Streaming Video Games:** The trend towards streaming video games is set to disrupt the traditional video game console industry.
- **End of Hardware Dependency:** OnLive's online distribution approach will drive the shift towards the end of hardware dependency in the video game industry.
- **Game Streaming Platforms:** The rise of companies developing game streaming platforms like OnLive is expected to disrupt the traditional gaming experience.

### Sectors Adopting This

- **Video Game Industry:** The video game industry is poised for disruption with the expected widespread adoption of game streaming platforms like OnLive.
- **Entertainment Industry:** The entertainment industry can benefit from embracing the game streaming trend and exploring new opportunities for revenue generation.
- **Technology Industry:** The technology industry can drive innovation within the game streaming market through investments in research and development, artificial intelligence, and cloud technology.

## Related on Trend Hunter

- [On-Demand Gaming Services](https://www.trendhunter.com/trends/playstation-spartacus.md)
- [Connected Digital Game Boards](https://www.trendhunter.com/trends/the-last-gameboard.md)
- [Cloud-Based Game-Streaming Services](https://www.trendhunter.com/trends/amazon-gamelift-streams.md)
- [Handheld Cloud Gaming Devices](https://www.trendhunter.com/trends/logitech-g.md)
- [Accessible Cloud Streaming Platforms](https://www.trendhunter.com/trends/utomik.md)
- [At-Home Gaming Servers](https://www.trendhunter.com/trends/alienware-concept-nyx.md)
- [Streaming Service-Backed Games](https://www.trendhunter.com/trends/playables.md)
- [Digitized Board Game Consoles](https://www.trendhunter.com/trends/board-game-consoles.md)
- [Fast Image-Streaming Displays](https://www.trendhunter.com/trends/peakdo.md)
