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# Kung-Fu Stickman Games
'One Finger Death Punch 2' is a Simple but Addicting Fighting Game

By Riley von Niessen | Published 2020-09-30 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/one-finger-death-punch-2
References: [youtube](https://www.youtube.com/watch?v=KHU86VcKZOw) & [store.steampowered](https://store.steampowered.com/app/980300/One_Finger_Death_Punch_2/)

Silver Dollar Games' 'One Finger Death Punch 2' is now set for release on PlayStation 4 consoles, a kung-fu inspired fighting game that can also be played on Nintendo Switch, Xbox One, and Microsoft Windows.

Deemed "the world's fastest brawler," the game features simplified graphics that allows players to control a stickman, who can fight his way through a total of nine maps, defeating different opponents along the way. Despite its bare-bones look, players can take advantage of a wide range of abilities and weapons throughout the game. As they progress, they can choose to increase their skills to improve their fighting powers and speed—unleashing a fury of attacks on the hoards of enemies that will continuously swarm them as they attempt to take the fighter down.

Image Credit: Silver Dollar Games

## Trend Insights (Trend Hunter)

- Score: 1.4/10
- Popularity: 6% | Activity: 28% | Freshness: 9%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Millennial
- Top markets: North America, Europe, Asia

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### What Makes This Trend Stand Out

- **Kung-fu Gaming:** Developing simplified kung-fu inspired games with unique fighting capabilities.
- **Stickman Games:** Creating simple, yet addictive fighting games using stickman as the main character.
- **Skill Development Games:** Producing games that prioritize skill development for players to enhance their gameplay experience.

### Sectors Adopting This

- **Gaming Industry:** Innovating simple graphics, enhanced capabilities of player and weapon selection options for fighting games.
- **Entertainment Industry:** Focusing on the development of addictive games that meet consumers' demands for entertaining content.
- **Sports Industry:** Integrating kung-fu and martial arts into gaming technology for development, training and practice of different styles.

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