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# Omni-Directional Treadmills
The Cybercarpet by CyberWalk Brings Virtual Reality Closer to Reality

By Marissa Liu | Published 2009-11-12 | Art & Design
Source: Trend Hunter, https://www.trendhunter.com/trends/omni-directional-treadmill
References: [gajitz](http://gajitz.com/virtual-insanity-vr-treadmill-goes-in-every-direction/) & [cyberwalk-project.org](http://www.cyberwalk-project.org/)

The Cybercarpet by CyberWalk is an omni-directional treadmill and a unique use of virtual reality. Cyberwalk is a European research project concentrating on allowing virtual reality users to physically walk through virtual environments in a natural way.

To this end CyberWalk has created an omni-directional treadmill called CyberCarpet. Walking straight ahead at all times, such as on a traditional treadmill, doesn’t allow for full immersion into a virtual world. Small, densely packed balls are located under the walking surface and react to the friction created by the user’s moving feet and this action makes the omni-directional treadmill possible.

Starting and stopping are still a bit of an issue, but the Cybercarpet is already being tested by a few lucky individuals who get to [walk through ancient worlds](https://www.trendhunter.com/trends/city-explorers).

## Trend Insights (Trend Hunter)

- Score: 3.5/10
- Popularity: 10% | Activity: 86% | Freshness: 8%
- Audience gender: 70% men, 30% women
- Primary generations: Millennial
- Top markets: North America, Europe

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Art & Design](https://www.trendhunter.com/artdesign) > [Design](https://www.trendhunter.com/design)

## Key Themes

### Why This Trend Is Growing

- **Omni-directional Treadmills:** The use of omni-directional treadmills in virtual reality experiences is a disruptive innovation opportunity that can increase the level of immersiveness in virtual reality gaming and exercise.
- **Virtual Reality:** The advancement of virtual reality technology with the use of omni-directional treadmills presents a disruptive innovation opportunity that can revolutionize the gaming and entertainment industry.
- **Cybercarpet:** The development of Cybercarpet, an omni-directional treadmill that allows physical walking through virtual environments, presents a disruptive innovation opportunity that can enhance the experience of virtual reality tours and simulations for educational and training purposes.

### Industries Being Reshaped

- **Gaming:** The use of omni-directional treadmills in virtual reality gaming presents a disruptive innovation opportunity that can create a more immersive and interactive gaming experience.
- **Fitness:** The incorporation of omni-directional treadmills in fitness equipment presents a disruptive innovation opportunity that can provide a fun and engaging way of exercising.
- **Education:** The use of Cybercarpet, an omni-directional treadmill that allows physical walking through virtual environments, presents a disruptive innovation opportunity that can enhance the experience of virtual reality tours and simulations for educational and training purposes.

## Related on Trend Hunter

- [Versatile Omnidirectional Floors](https://www.trendhunter.com/trends/holotile.md)
- [Action-Packed VR Treadmills](https://www.trendhunter.com/trends/kat-walk-c2.md)
- [Metaverse-Ready Locomotive Systems](https://www.trendhunter.com/trends/kat-loco.md)
- [Full-Body-Tracking VR Rigs](https://www.trendhunter.com/trends/omni-one-core.md)
- [Haptic VR Walking Boots](https://www.trendhunter.com/trends/ekto-one-boots.md)
- [Cyberpunk VR Boots](https://www.trendhunter.com/trends/ekto-vr.md)
- [Tech-Forward Compact Treadmills](https://www.trendhunter.com/trends/compact-treadmill.md)
- [AI-Powered Home Treadmills](https://www.trendhunter.com/trends/spacewalk-5l.md)
- [Smart Home Fitness Products](https://www.trendhunter.com/trends/merach.md)
