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# Video Game-Controlled Robots
The Famicom Robot is Made up of Old School Gaming Devices

By Ian Andrew Panganiban | Published 2013-03-19 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/old-gaming-systems
References: [technabob](http://technabob.com/blog/2013/03/18/nintendo-famicom-robot/) & [tinycartridge](http://tinycartridge.com/post/45628806802/a-fighting-robot-controlled-by-a-famicom)

People just don’t want to part with their old gaming systems no matter what. Famicom enthusiast Ninagawa Izumi has created a remote-controlled robot with an old Famicom controller. Izumi demonstrates how the robot has a variety of articulated movements that it is able to execute. Izumi also illustrates what tools were used in creating the Famicom-born robot such as several gaming devices and a Wii controller.

This pint-sized robot is able to walk, run, lift and do several spinning motions. Robots have become a large part of Japanese culture, so the idea of a fully articulated robot is nothing new, but making a robot consisting of obsolete gaming technology is a true testament to Japanese ingenuity.

## Trend Insights (Trend Hunter)

- Score: 1.6/10
- Popularity: 16% | Activity: 25% | Freshness: 8%
- Audience gender: 70% men, 30% women
- Primary generations: Millennial, Gen X
- Top markets: North America, Europe, Asia

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [AI](https://www.trendhunter.com/ai)

## Key Themes

### What Makes This Trend Stand Out

- **Retro Gaming-based Robotics:** Incorporating old gaming devices or consoles into robotic technology presents a disruptive innovation in retro gaming and robotics industries.
- **Articulated Robots:** The development of fully articulated robots presents an opportunity for disruptive innovation in the field of robotics and automation.
- **Toy Robotics:** The convergence of toy and robotics industries creates opportunities for disruptive innovation in creating unique and interactive toys for kids and adults alike.

### Sectors Adopting This

- **Gaming:** The incorporation of old gaming devices into robotics technology presents disruptive innovation opportunities in the gaming industry.
- **Robotics:** The creation of articulated and remote-controlled robots presents an opportunity for disruptive innovation in the robotics industry.
- **Toy:** The convergence of toy and robotics industries creates opportunities for disruptive innovation in creating unique and interactive toys for kids and adults alike.

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