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# Reactive VR Glove Controllers
The Nova VR 'SenseGlove' Provides Immersive Feedback

By Michael Hemsworth | Published 2021-10-20 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/nova-vr-senseglove
References: [geeky-gadgets](https://www.geeky-gadgets.com/nova-vr-glove-20-10-2021/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+geeky-gadgets+%28Geeky+Gadgets%29) & [senseglove](https://www.senseglove.com/nova-get-a-quote)

![Reactive VR Glove Controllers](https://cdn.trendhunterstatic.com/thumbs/462/nova-vr-senseglove.jpeg)

The Nova VR 'SenseGlove' virtual reality (VR) glove controller is a wearable piece of hardware for gamers and developers alike that will enable them to enjoy a more immersive experience. The glove-like controller maintains a relatively compact design that is packed with force feedback functionality and the ability to restrict how the fingers move when encountering virtual surfaces or objects. The gloves feature onboard positional tracking and mounts for use with [Oculus](https://www.trendhunter.com/trends/haptic-gloves) [Touch](https://www.trendhunter.com/trends/cosmic-sugar) controllers or even HTC [Vive](https://www.trendhunter.com/trends/haptic-vr-controller) trackers, if desired.

The Nova VR 'SenseGlove' virtual reality (VR) glove controller is priced at $5,000 for a single pair, while bulk orders can bring the cost down to $3,500. This positions the gloves as some of the most accessible yet.

## Trend Insights (Trend Hunter)

- Score: 5.2/10
- Popularity: 79% | Activity: 68% | Freshness: 10%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial, Gen X
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Gadgets](https://www.trendhunter.com/gadgets)

## Key Themes

### Key Themes Behind This Trend

- **Immersive VR Controllers:** The market for VR products and services will benefit from the increasing demand for immersive solutions.
- **Force Feedback Technology:** Companies developing haptic feedback technology and other force feedback mechanisms are poised to capture a share of the VR gaming market.
- **Virtual Reality Wearables:** Wearable manufacturers can create new opportunities by investing in VR products and creating more affordable options for the mass market.

### Where This Applies

- **Gaming:** Gaming companies can capitalize on the increasing popularity of virtual reality gaming by developing VR products and gaming content.
- **Wearable Technology:** Wearable tech companies can leverage their expertise in developing wearables to create innovative and accessible VR controllers like the Nova VR 'SenseGlove'.
- **Positional Tracking Technology:** Developers of positional tracking technology can partner with VR hardware manufacturers to provide new solutions for the VR market.

## Related on Trend Hunter

- [Haptic VR Controller Gloves](https://www.trendhunter.com/trends/senseglove-nova-2.md)
- [Haptic Feedback VR Gloves](https://www.trendhunter.com/trends/haptx-g1.md)
- [Membrane-Equipped VR Gloves](https://www.trendhunter.com/trends/diver-x.md)
- [Tactile VR Gloves](https://www.trendhunter.com/trends/tactglove.md)
- [Responsive Feedback VR Controllers](https://www.trendhunter.com/trends/haptic-vr-controller.md)
- [Metaverse Haptic Gloves](https://www.trendhunter.com/trends/haptic-gloves.md)
- [Virtual Reality Wrist Controllers](https://www.trendhunter.com/trends/vive-wrist-vr-tracker.md)
- [Realistic Weaponry Game Controllers](https://www.trendhunter.com/trends/vir-controller.md)
- [Tactile Bare-Hands Metaverse Devices](https://www.trendhunter.com/trends/emerge.md)
