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# Nintendo Wii Injuries
An Eyesore!

By thischick | Published 2007-03-03 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/nintendo-wii-its-an-eyesore
References: [gizmodo](http://gizmodo.com/gadgets/home-entertainment/wiimote-attacks-womans-weak-point-for-massive-damage-220972.php)

They should have called it the Nintendo Wii-Eye! Folks, this proves that old saying really is true: "It's all fun and games until somebody loses an eye!" Check out the Nintendo Wii injuries video [here](http://www.shoutfile.com/v/Ym9b1cgf/Nintendo_Wii_Injuries_Compilation). Nintendo, what were you thinking when you came up with one? This year, the award for: "Most Injuries to Gamers and People Around Them By a Video Game Controller" just has to go to the Wii.

*FYI - Lady, you need to stop smiling like you just won the Publishers Clearinghouse and realize you just got b*tch-slapped by your man and Nintendo at the same time. Now, how does that make you feel?

## Trend Insights (Trend Hunter)

- Score: 2.5/10
- Popularity: 43% | Activity: 25% | Freshness: 8%
- Audience gender: 70% men, 30% women
- Primary generations: Millennial
- Top markets: Europe

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### Why This Trend Is Growing

- **Gaming-related Injuries:** Opportunity for developing safer gaming consoles and accessories that minimize the risk of injuries.
- **Virtual Reality Fitness:** Potential for creating virtual reality fitness games and equipment that promote physical activity without the risk of injuries.
- **Motion-sensing Technology:** Room for innovation in motion-sensing technology to enhance user experience while ensuring safety measures to prevent injuries.

### Industries Being Reshaped

- **Gaming Console Manufacturing:** Opportunity for gaming console manufacturers to incorporate safety features and design consoles that prioritize user safety.
- **Fitness and Wellness:** Potential for fitness and wellness industry to leverage virtual reality technology to create engaging workout experiences.
- **Technology and Electronics:** Room for technology and electronics industry to develop motion-sensing technology that goes beyond gaming and can be applied in various sectors.

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