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# Virtual Credit Gaming Bundles
This Nintendo Switch Bundle Offers Gamers an eShop Credit

By Michael Hemsworth | Published 2019-02-10 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/nintendo-switch-bundle
References: [slashgear](https://www.slashgear.com/incoming-nintendo-switch-bundle-includes-bonus-eshop-credit-08565174/)

The Nintendo brand is notorious for keeping price points at a set level instead of tempting gamers with discounts, so the brand has opted to offer a Nintendo Switch bundle to help incite new console purchases.

The new offer includes the Nintendo Switch console complete with Joy-Cons and will also provide consumers with a $35 eShop credit to use on their choice of title. This comes as a way to encourage gamers to get online with their new console and explore the increasing number of titles being offered by both the brand itself and indie developers.

The Nintendo Switch bundle will be available for purchase starting on February 15 and will only be around while limited supplies last.

## Trend Insights (Trend Hunter)

- Score: 0.6/10
- Popularity: 7% | Activity: 4% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Millennial
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### What's Driving This Trend

- **Bundled Credits:** Providing credit bundles with a purchase could entice consumers to buy a product and increase customer loyalty.
- **Virtual Incentives:** Including virtual incentives such as credits in product bundles could lead to increased customer engagement and brand loyalty.
- **Gaming Promotions:** Offering promotions for gaming products and consoles could encourage new purchases and attract new customers to the gaming industry.

### Who This Affects Most

- **Gaming & Entertainment:** Providing credit bundles with gaming products could increase sales and customer loyalty within the gaming industry.
- **E-commerce:** Incorporating credit bundles with purchases could increase customer engagement and promote repeat business in the e-commerce industry.
- **Retail:** Offering promotions for products could attract new customers and increase sales in the retail industry.

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