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# Obsessive Alien Collections
The Ultimate 'E.T.' Fan Nick Gjoka Takes His Plush Toys Seriously

By Annie Ho | Published 2010-08-06 | Pop Culture
Source: Trend Hunter, https://www.trendhunter.com/trends/nick-gjoka
References: [odditycentral](http://www.odditycentral.com/pics/the-worlds-biggest-e-t-fan.html) & [iloveet](http://www.iloveet.com/)

As a dedicated fan of the sci-fi flick, Nick Gjoka's virtual life appears to revolve around the 'E.T.' movie. With his numerous [collector's plush toys](https://www.trendhunter.com/trends/urupochachan) of the friendly alien, he's had a growing collection since the age of four.

With the help of friends and family, Nick Gjoka continues to feed his 'E.T.' obsession by continuously adding to his endless collection of '[E.T.' novelties](https://www.trendhunter.com/trends/toy-story-30th-anniversary). Check out this massive [sci-fi collection](https://www.trendhunter.com/trends/jazwares) in the featured gallery and prepare to be amazed.

## Trend Insights (Trend Hunter)

- Score: 1.1/10
- Popularity: 20% | Activity: 4% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Pop Culture](https://www.trendhunter.com/popculture) > [Media](https://www.trendhunter.com/media)

## Key Themes

### What's Driving This Trend

- **Sci-fi Collectibles:** There is an opportunity to create innovative and interactive sci-fi collectibles that cater to the dedicated fans of movie franchises like 'E.T.'.
- **Obsessive Fandom:** Developing platforms and experiences that foster community and engagement for obsessive fans can lead to disruptive innovation in the entertainment industry.
- **Virtual Reality Memorabilia:** Exploring the creation of virtual reality merchandise and memorabilia for iconic films allows fans to have unique and immersive experiences.

### Who This Affects Most

- **Toy Manufacturing:** Toy manufacturers can tap into the demand for high-quality, limited edition collectibles targeted at passionate movie fans like Nick Gjoka.
- **Film Merchandise:** Film studios and merchandising companies have the opportunity to create innovative and exclusive products for fans, expanding their revenue streams.
- **Virtual Reality Entertainment:** The virtual reality industry can develop immersive experiences and virtual memorabilia that cater to fans' desire for unique interactions with their favorite movies.

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