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# Student-Focused Esports Leagues
NACE Starleague Partners with LeagueSpot for its Upcoming Season

By Kanesa D | Published 2022-08-12 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/nace-starleague
References: [esportsinsider](https://esportsinsider.com/2022/08/nace-starleague-secures-three-year-deal-with-leaguespot/) & [cslesports.mainline.gg](https://cslesports.mainline.gg/nace-starleague/-/directory)

![Student-Focused Esports Leagues](https://cdn.trendhunterstatic.com/thumbs/485/nace-starleague.jpeg)

NACE Starleague has partnered with gaming education platform LeagueSpot to develop the league’s online presence, organize student tournaments, communicate, and build a community for students interested in esports. Beginning on Sep 6, 2022, the NACE Starleague season will commence, allowing students to compete in a variety of titles like CS:GO, Rocket League, Overwatch, VALORANT, and Rainbow Six Siege. The previous season saw over 13,000 students compete in the tournament series.

Andrew Barnett, LeagueSpot’s CEO, commented: “The LeagueSpot team is thrilled to be selected as the technology provider for NACE Starleague, and we’ll be doubling down on our support and engagement in this programme. Building a long-term relationship with NACE Starleague will allow us to build tools and technology that brings value to member schools that is unmatched in any other program in the industry.”

Image Credit: NACE Starleague

## Trend Insights (Trend Hunter)

- Score: 1.8/10
- Popularity: 12% | Activity: 29% | Freshness: 12%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Gen Alpha, Millennial, Gen X
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### What Makes This Trend Stand Out

- **Student-focused Esports Leagues:** Esports leagues focused on students offer an opportunity for disruptive innovation in the online education and gaming industries.
- **Online Gaming Education Platforms:** The use of online gaming education platforms like LeagueSpot can disrupt traditional education models and create new opportunities in the field of esports.
- **Community Building in Esports:** Building communities around esports competitions presents an opportunity for disruptive innovation in the social media and marketing industries.

### Sectors Adopting This

- **Education:** The education industry can embrace esports events as an immersive and engaging learning opportunity, allowing for innovative teaching methods.
- **Gaming:** Esports leagues and gaming education platforms can revolutionize the gaming industry by creating interactive and educational gaming experiences.
- **Social Media:** Building communities around esports competitions presents an opportunity to use disruptive marketing tactics to engage with younger social media users.

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