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# Throwable Alarm Clocks
The 'Mr. Wakey' Alarm Clock Needs to be Thrown to Turn Off the Buzzer

By Michael Hemsworth | Published 2017-12-16 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/mr-wakey
References: [yankodesign](http://www.yankodesign.com/2017/12/15/bullying-you-out-of-bed/)

The 'Mr. Wakey' alarm clock has been designed by Sophie Ng as a fun, interactive piece of equipment to keep on your bedside table to that will taunt you to get out of bed each morning.

While the majority of alarm clocks require users to simply tap the snooze button to stop the buzzer, this one requires you to throw it across the room. Users need to rack up a certain number of points each morning to silence the alarm, which means that they'll have to get up and active to stop the buzzer. This is turn will help to wake them up, while also creating a fun experience for adults and kids alike.

The conceptual 'Mr. Wakey' alarm clock speaks to preferences for [interactive experiences from everyday objects](https://www.trendhunter.com/trends/alaarm) to keep users interested.

## Trend Insights (Trend Hunter)

- Score: 6.0/10
- Popularity: 84% | Activity: 88% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Millennial
- Top markets: Asia

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Gadgets](https://www.trendhunter.com/gadgets)

## Key Themes

### What's Driving This Trend

- **Interactive Alarm Clocks:** Creating interactive experiences with everyday objects like alarm clocks.
- **Active Morning Routines:** Encouraging physical activity in the morning to wake up and start the day.
- **Gamification of Daily Tasks:** Using game-like elements to make daily tasks more engaging and entertaining.

### Who This Affects Most

- **Consumer Electronics:** Opportunity for consumer electronics companies to develop interactive alarm clocks.
- **Fitness and Wellness:** Integration of physical activity into morning routines in the fitness and wellness industry.
- **Entertainment and Gaming:** Applying gamification principles to daily tasks in the entertainment and gaming industry.

## Related on Trend Hunter

- [Motion-Sensing Alarm Clocks](https://www.trendhunter.com/trends/nintendo-sound-clock-alarmo.md)
- [Lottery-Inspired Alarm Clocks](https://www.trendhunter.com/trends/fortune-clock.md)
- [Connected Toy-Like Alarm Clocks](https://www.trendhunter.com/trends/cubb-alarm-clock.md)
- [Branded Technology Alarm Clocks](https://www.trendhunter.com/trends/apple-snooze.md)
- [Accessibility-Focused Alarm Clocks](https://www.trendhunter.com/trends/routine-alarm-clock.md)
- [Gentle Alarm Clocks](https://www.trendhunter.com/trends/arc-alarm-clock.md)
- [Clapperboard-Inspired Desk Clocks](https://www.trendhunter.com/trends/multifunctional-alarm-clock.md)
- [Gesture Based Structured Clocks](https://www.trendhunter.com/trends/tilt-smart-clock.md)
- [Silent Wearable Alarm Clocks](https://www.trendhunter.com/trends/silentwakeup.md)
