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# Hobbyist Hunting Campaigns
These MOCTU Ads Turn Pastimes into Professions

By Amelia Roblin | Published 2011-01-28 | Marketing
Source: Trend Hunter, https://www.trendhunter.com/trends/moctu-ads
References: [adsoftheworld](http://adsoftheworld.com/media/print/moctu_ontario_ministry_of_colleges_and_universities_playstation) & [tcu.gov.on](http://www.tcu.gov.on.ca/eng/)

With so many enrapturing diversions, from technology to fashion and more, these MOCTU ads aim to recruit distracted minds for the recourse of [post-secondary education](https://www.trendhunter.com/trends/uo-haul).

With the help of the Grey advertising agency of Toronto, Canada, the [Ontario Ministry of Training, Colleges and Universities](https://www.trendhunter.com/trends/pleasure-to-meet-you) have pulled together prints that target the [gamer](https://www.trendhunter.com/trends/droga5s-wake-up), the movie buff and the cosmetics-obsessed.

To see one of the MOCTU ads' entertaining TV commercials, watch the video at [Ads of the World](http://adsoftheworld.com/media/tv/moctu_ontario_ministry_of_colleges_and_universities_medic).

## Trend Insights (Trend Hunter)

- Score: 1.6/10
- Popularity: 21% | Activity: 18% | Freshness: 8%
- Audience gender: 70% men, 30% women
- Primary generations: Millennial, Gen X
- Top markets: North America, Europe

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Marketing](https://www.trendhunter.com/marketing) > [Commercials](https://www.trendhunter.com/commercials)

## Key Themes

### What Makes This Trend Stand Out

- **Hyper-personalized Education:** Opportunity to leverage gaming and entertainment interests to create tailor-made educational experiences.
- **Skill-based Learning:** Incorporating hobbies and passions into educational programs to create a more engaging and practical learning experience.
- **Gamification of Education:** Using game mechanics and elements to make learning more enjoyable and immersive.

### Sectors Adopting This

- **Education Technology:** Opportunity to develop interactive platforms and tools that integrate hobbies and interests into educational experiences.
- **Entertainment and Media:** Opportunity to create educational content and programs that cater to gaming and entertainment enthusiasts.
- **Cosmetics and Beauty:** Opportunity to collaborate with educational institutions to develop courses and certifications related to cosmetics and beauty industry.

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