<!-- canonical: https://www.trendhunter.com/trends/mind-flex -->
<!-- robots: noindex -->

# Telekinetic Obstacle Courses
The Amazing Mind Flex Plays With Your Brain

By Alison Heller | Published 2010-06-02 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/mind-flex
References: [gizmodiva](http://www.gizmodiva.com/other_stuff/telekinetic_obstacle_courseplay_with_your_brain.php) & [hammacher](http://www.hammacher.com/Product/77368?promo=Toys-Games&catid=54)

Telekinesis would be my superpower of choice and thanks to Mattel's new game Mind Flex, we can all practice mind over matter. Mind Flex uses your focused brain waves to maneuver a ball through an obstacle course. Brain waves are measured by a headband with two earlobe clips which detect theta wave activity. By concentrating, the Mind Flex headband sends a signal to a fan, which speeds up or slows down to control the altitude of a foam ball.

A knob on the front of the Mind Flex board allows you to turn the game to move the ball through hoops, teeter-totters, baskets and chutes. You can interchange the obstacles for a different course each time. Mind Flex includes nine total obstacles and can be purchased for about $100. A superhero cape and mask are sold separately.

## Trend Insights (Trend Hunter)

- Score: 2.9/10
- Popularity: 74% | Activity: 6% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial
- Top markets: North America, Europe, Asia

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [AI](https://www.trendhunter.com/ai)

## Key Themes

### What's Driving This Trend

- **Mind-controlled Games:** Developing games that are controlled by the user's brain waves can help promote mental dexterity and present a new level of interactive gaming.
- **Brain Wave Measuring Tech:** Innovative tools that measure brain wave activity present new and exciting opportunities for the tech industry and can potentially be applied in various fields such as medicine and education.
- **Obstacle Course Gaming:** Creating obstacle courses as a gaming option can lead to physical and mental stimulation, presenting a fun and engaging way to challenge oneself and promote hand-eye coordination.

### Who This Affects Most

- **Gaming Industry:** Using electroencephalography (EEG) to measure brain wave activity can be applied in the gaming industry to create a new and more immersive gaming experience.
- **Wearable Tech Industry:** Developing more efficient and user-friendly wearable tech devices for measuring brain wave activity can present new opportunities for the tech industry.
- **Education Industry:** Incorporating brain wave measuring technology into education can help to improve the learning process and tailor education methods to individual needs.

## Related on Trend Hunter

- [Gamified Brain-Boosting Headbands](https://www.trendhunter.com/trends/the-muse-s-athena.md)
- [Mind-Controlled Smart Devices](https://www.trendhunter.com/trends/migu-headband.md)
- [Guided Challenge Party Games](https://www.trendhunter.com/trends/human-controller.md)
- [Brain Training Headsets](https://www.trendhunter.com/trends/brain-training-solution.md)
- [Telekinetic Pizza-Ordering Apps](https://www.trendhunter.com/trends/mind-ordering-app.md)
- [Focus-Enhancing Gaming Devices](https://www.trendhunter.com/trends/brainblink.md)
- [Neurotechnology Gaming Headsets](https://www.trendhunter.com/trends/neurable-x-hyperx.md)
- [Mind-Training Headbands](https://www.trendhunter.com/trends/alphabeats-headband.md)
- [Brain-Interfacing Gaming Headsets](https://www.trendhunter.com/trends/hyperx-eeg-headset.md)
