<!-- canonical: https://www.trendhunter.com/trends/milanese-park -->
<!-- robots: noindex -->

# Gamified Botanical Gardens
This Milanese Park Has Been Converted Into a Life-Sized Board Game

By Rahul Kalvapalle | Published 2023-04-20 | Art & Design
Source: Trend Hunter, https://www.trendhunter.com/trends/milanese-park
References: [worldarchitecture.org](https://worldarchitecture.org/architecture-news/fzzfe/italo-rota-and-carlo-ratti-create-world-s-largest-board-game-with-energy-harvesting-tiles.html) & [carloratti](https://carloratti.com/project/walk-the-talk/)

Venerated Italian design practice Carlo Ratti Associatti has rung in the ongoing Salone Internazionale del Mobile di Milano by converting an iconic Milanese park into a [life-sized board game](https://www.trendhunter.com/trends/city-chase). The 'Walk the Talk' project, based in Mlan's Botanical Garden, has therefore been transformed into a board game wherein visitors can explore different pathways, read information on the tiles and learn about eco-friendly practices such as cycling and ridesharing.

The 'Walk the Talk' experience depicts various landmarks around the city of Milan, with a total of over 400 tiles and 32 varieties of icons distributed across a space of 3,500 square meters.

Developed as part of the 'Interni Re-evolution' exhibition, this thought-provoking transformation of a famous Milanese park speaks to the utility of engaging and [immersive experiences in transforming urban behaviour](https://www.trendhunter.com/trends/walkable) choices.

Image Credit: Marco Beck Peccoz

## Trend Insights (Trend Hunter)

- Score: 3.9/10
- Popularity: 64% | Activity: 37% | Freshness: 15%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial, Gen X
- Top markets: Europe

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Art & Design](https://www.trendhunter.com/artdesign) > [Architecture](https://www.trendhunter.com/architecture)

## Key Themes

### Key Themes Behind This Trend

- **Gamification in Design:** Opportunity for designers to create immersive experiences and transform urban behavior choices.
- **Eco-friendly Practices:** Opportunity for businesses to incorporate eco-friendly practices and use them as a selling point to attract new customers.
- **Augmented Reality Integration:** Opportunity for developers to integrate AR technology in gamified experiences for a more interactive and realistic user journey.

### Where This Applies

- **Tourism:** Botanical gardens can attract more visitors with immersive, gamified experiences and learn about sustainable practices.
- **Education:** Opportunity to develop gamified teaching methods and use immersive experiences to teach eco-friendly practices.
- **Architecture and Urban Design:** Developers and architects can incorporate gamification and immersive experiences in urban design to encourage sustainable behaviors and eco-friendly practices.

## Related on Trend Hunter

- [Energy-Generating Park Sculptures](https://www.trendhunter.com/trends/energy-park.md)
- [Modular Block Installations](https://www.trendhunter.com/trends/the-triennale-museum.md)
- [Urban Design Card Games](https://www.trendhunter.com/trends/city-making-101.md)
- [Board Game-Inspired Show Sets](https://www.trendhunter.com/trends/pompidou-show.md)
- [Immersive Garden Bar Experiences](https://www.trendhunter.com/trends/americas-first-botanical-garden.md)
- [Park-Inspired Printable Board Games](https://www.trendhunter.com/trends/ghibli-park-board-game.md)
- [Kid-Envisioned Urban Environments](https://www.trendhunter.com/trends/the-little-big-playmat.md)
- [Water-Less Minimal Design Gardens](https://www.trendhunter.com/trends/botnica.md)
- [Gamified Walking Experiences](https://www.trendhunter.com/trends/walkable.md)
