<!-- canonical: https://www.trendhunter.com/trends/meta-3 -->
<!-- robots: noindex -->

# Game-Based VR Subscriptions
Meta Announces the Quest+ VR Subscription for Never-Ending Games

By Kanesa D | Published 2023-06-27 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/meta-3
References: [mashable](https://mashable.com/article/meta-quest-plus-vr-subscription-service) & [meta](https://www.meta.com/ca/)

![Game-Based VR Subscriptions](https://cdn.trendhunterstatic.com/thumbs/509/meta-3.jpeg)

[Meta](https://www.trendhunter.com/trends/meta-quest-pro) recently unveiled its latest [virtual reality (VR) offering](https://www.trendhunter.com/trends/battle-orb), the Meta Quest+ VR subscription service. One of the primary attractions of the Meta Quest+ subscription service is the inclusion of hand-picked VR titles. At the beginning of each month, subscribers gain access to two VR titles, which become a permanent part of their collection as long as they remain Quest+ subscribers. This unique feature ensures that users can expand their libraries over time, providing ongoing value and an ever-growing selection of experiences.

 Subscribers can opt for a monthly subscription priced at $7.99, allowing them to access a variety of VR content. Alternatively, an annual subscription is available at $59.99, offering users a cost-effective option.

Meta has started the Quest+ journey with two notable VR titles: Pistol Whip, an [immersive first-person shooter game](https://www.trendhunter.com/trends/zero-latency-vr), and Pixel Ripped 1995, a retro adventure game.

Image Credit: Meta

## Trend Insights (Trend Hunter)

- Score: 2.4/10
- Popularity: 17% | Activity: 38% | Freshness: 16%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial, Gen X
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### Key Themes Behind This Trend

- **VR Subscriptions:** The rise of VR subscriptions provides an opportunity for companies to offer never-ending gaming experiences through curated VR titles.
- **Expanding Libraries:** The inclusion of hand-picked VR titles in subscriptions allows users to continuously expand their libraries, creating a demand for more diverse and engaging VR content.
- **Cost-effective Options:** Offering annual subscription plans at a discounted price gives users a cost-effective option to access a wide range of VR content.

### Where This Applies

- **Gaming:** The gaming industry can capitalize on VR subscriptions by providing exclusive and immersive gaming experiences that keep users engaged and growing their libraries.
- **Entertainment:** The entertainment industry can explore VR subscriptions to offer never-ending immersive experiences in the form of virtual concerts, shows, and events.
- **Technology:** The technology industry can leverage VR subscriptions to pioneer and innovate new ways of delivering and experiencing virtual reality content.

## Related on Trend Hunter

- [Avatar-Centric Gaming Activities](https://www.trendhunter.com/trends/meta-quest-1.md)
- [Professional-Grade VR Headsets](https://www.trendhunter.com/trends/meta-quest-pro.md)
- [Accessible Comfort-Focused VR Headsets](https://www.trendhunter.com/trends/meta-quest-3.md)
- [Virtual Reality Education Products](https://www.trendhunter.com/trends/meta-quest-education.md)
- [Console-Branded Mixed Reality Headsets](https://www.trendhunter.com/trends/meta-quest-3s-xbox-edition.md)
- [Workplace-Focused Metaverse Features](https://www.trendhunter.com/trends/quest-v37.md)
- [Virtual Reality Fidelity Updates](https://www.trendhunter.com/trends/meta-quest-3-update.md)
- [Gaming Cafe Loyalty Programs](https://www.trendhunter.com/trends/sidequest-vip-membership.md)
- [Interactive Digital VR Games](https://www.trendhunter.com/trends/super-rumble.md)
