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# Creepy Familial VR Films
The 'Meet the Family' Film is a Creepy Virtual Reality Experience

By Laura McQuarrie | Published 2015-11-03 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/meet-the-family-film
References: [digitalbuzzblog](http://www.digitalbuzzblog.com/meet-the-family-a-virtual-reality-short-film-experience/) & [exzeb](http://exzeb.com/meetthefamily/)

Award-winning production studio Exzeb and UNIT9 Presents teamed up for [Halloween this year](https://www.trendhunter.com/trends/haunted-mansion-experience) to create the 'Meet the Family' film. This virtual reality short film experience has users explore the world of a family of three unusual chracters that are a little on the creepy side. The immersive experience captivates viewers with binaural sounds, real-time lighting and powerful music.

Using an [Oculus](https://www.trendhunter.com/trends/othersight) Rift DK2 headset, the experience takes viewers on a journey through a series of simple human emotions like joy, pleasure, wonder, as well as some darker ones including stress, rejection and of course, fear.

As a powerful tool for storytelling, [virtual reality films](https://www.trendhunter.com/trends/immersion-vr) like these provide a glimpse into the future of entertainment in gaming and movies.

## Trend Insights (Trend Hunter)

- Score: 2.2/10
- Popularity: 11% | Activity: 48% | Freshness: 8%
- Audience gender: 70% men, 30% women
- Primary generations: Gen Z, Millennial
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### What Makes This Trend Stand Out

- **Virtual Reality Storytelling:** Exploring the use of VR technology in storytelling and its potential to provide immersive experiences to audiences.
- **Binaural Sound in VR Films:** Exploring the use of binaural sound technology in creating immersive VR experiences that have a strong impact on the audience.
- **Emotional VR Experiences:** Exploring the potential of VR to provide a range of emotional experiences to people, from joy and pleasure to fear and stress.

### Sectors Adopting This

- **Entertainment:** Potential for virtual reality to revolutionize the way we experience entertainment through immersive storytelling and immersive experiences.
- **Technology:** Potential for the development of VR technology and binaural sound technology to advance and create more lifelike experiences.
- **Marketing:** Opportunities to utilize VR technology in marketing campaigns to provide unique and engaging experiences to consumers.

## Related on Trend Hunter

- [VR Horror Movie Experiences](https://www.trendhunter.com/trends/monkeypaw-productions-all-aboard.md)
- [VR Horror Hotel Experiences](https://www.trendhunter.com/trends/draculas-hotel.md)
- [Immersive Horror Games](https://www.trendhunter.com/trends/eyes-never-wake.md)
- [Interactive Fashion Horror Games](https://www.trendhunter.com/trends/the-room-by-gentle-monster.md)
- [Immersive Hybrid Billboards](https://www.trendhunter.com/trends/halloween-thrillboards.md)
- [Family-Friendly VR Games](https://www.trendhunter.com/trends/battle-orb.md)
- [Touch-Reactive VR Experiences](https://www.trendhunter.com/trends/presence-in-bed.md)
- [Horror-Themed Virtual Islands](https://www.trendhunter.com/trends/talk-to-me.md)
- [Reinterpreted Immersive Events](https://www.trendhunter.com/trends/wizard-of-oz-360.md)
