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# Profound Playing Cards
Marshall Mcluhan Creates Philosophical ‘Distant Early Warning'

By Andrew Robichaud | Published 2009-07-21 | Art & Design
Source: Trend Hunter, https://www.trendhunter.com/trends/marshall-mcluhan-distant-early-warning
References: [core77](http://www.core77.com/blog/object_culture/distant_early_warning_cards_14096.asp) & [flickr](http://www.flickr.com/photos/86954993@N00/sets/72057594094068031/)

In an attempt to relieve a troubled mind, Marshall Mcluhan (media theorist) has created a collection of interesting playing cards that each feature a different message.

The “Distant Early Warning” cards are meant to [stimulate the mind](https://www.trendhunter.com/trends/therapeutic-games) or make you chuckle under your breath; in any case, they’re a bright and quirky creation. The cards feature [satirical statements](https://www.trendhunter.com/trends/liquid-death-misfortune-cookies) such as, “High rise and mini skirts…The end is in sight; i.e., instant slums.” and “The chicken was the eggs idea for getting more eggs.”

Check out the gallery and Mcluhan’s Flickr for more of the “Distant Early Warning” playing cards.

## Trend Insights (Trend Hunter)

- Score: 2.3/10
- Popularity: 38% | Activity: 22% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial
- Top markets: North America, Europe

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Art & Design](https://www.trendhunter.com/artdesign) > [Design](https://www.trendhunter.com/design)

## Key Themes

### Why This Trend Is Growing

- **Satirical Playing Cards:** The creation of satirical playing cards presents an opportunity for disruptive innovation in the gaming industry by offering a unique and thought-provoking gaming experience.
- **Artistic Message Cards:** The development of artistic message cards opens up possibilities for disruptive innovation in the stationery industry by combining creativity and philosophical ideas in a tangible product.
- **Humorous Mind-stimulating Cards:** The production of humorous mind-stimulating cards presents an opportunity for disruptive innovation in the entertainment industry by offering a lighthearted and intellectual form of amusement.

### Industries Being Reshaped

- **Gaming:** The gaming industry can benefit from collaborating with artists and philosophers to create unique playing card sets that engage players in a deeper and more meaningful way.
- **Stationery:** The stationery industry has the potential to innovate by incorporating artistic and philosophical elements into their products, appealing to consumers seeking thought-provoking and visually appealing messages.
- **Entertainment:** The entertainment industry can explore new avenues by developing amusing and mind-stimulating card games that cater to individuals looking for intellectual humor and interactive experiences.

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