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# Smartphone Cigarette Sharing
Marlboro Bump a Smoke Suggests a New Way to Bum a Butt

By Amelia Roblin | Published 2011-05-30 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/marlboro-bump-a-smoke
References: [adsoftheworld](http://adsoftheworld.com/media/online/marlboro_bump_a_smoke?size=_original) & [miamiadschool](http://www.miamiadschool.com/)

I myself don't smoke, but I can see the appeal of this Marlboro Bump a Smoke scheme, should it work in practice. This interactive campaign was developed in response to a common problem among smokers, that purchasing a whole pack of cigarettes isn't economical for social smokers, while constantly handing out one at a time to those occasional smokers is a waste for those who nurse a steady habit.

The solution is an swapping system, that eliminates the one-sided generosity of certain groups. Someone interested in the odd single cigarette can purchase a pack of virtual smokes within an [iPhone](https://www.trendhunter.com/trends/methaphone) app, and give up a single cyber stick in exchange for a real one from someone with a full pack. With the Marlboro Bump a Smoke scheme, social smokers end up paying for what they use, and when avid smokers accumulate a complete virtual pack, they can redeem it for a real one at any store.

## Trend Insights (Trend Hunter)

- Score: 6.5/10
- Popularity: 88% | Activity: 100% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial, Gen X
- Top markets: North America, Europe, Asia

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Mobile](https://www.trendhunter.com/mobile)

## Key Themes

### Key Themes Behind This Trend

- **Virtual Swapping Systems:** Opportunity for the development of apps or platforms that facilitate the exchange of virtual goods for physical ones.
- **Microtransaction Economies:** Potential for the creation of microtransaction models where users can make small digital purchases or exchanges.
- **Shared Consumption:** Rise of sharing economy concepts applied to consumable goods, allowing for more efficient resource allocation.

### Where This Applies

- **Mobile App Development:** Opportunity for mobile app developers to create innovative platforms that facilitate virtual goods and physical goods exchanges.
- **Retail:** Retailers could explore the implementation of virtual currency systems to incentivize customer loyalty and increase sales.
- **Social Networking:** Social networking platforms could integrate virtual swapping features to enhance user engagement and create new monetization opportunities.

## Related on Trend Hunter

- [Nicotine-Quitting Gamification Apps](https://www.trendhunter.com/trends/unsmoke.md)
- [Simplified Connection Apps](https://www.trendhunter.com/trends/connection-apps.md)
- [Smoking Cessation Apps](https://www.trendhunter.com/trends/smoke-free.md)
- [Vaping Cessation Tools](https://www.trendhunter.com/trends/stopfuckingvaping.md)
- [Swapped Phone Campaigns](https://www.trendhunter.com/trends/kitkat-phone-break.md)
- [Litter-Reducing Bitcoin Progams](https://www.trendhunter.com/trends/buttcoin.md)
- [Data-Driven Vape-Quitting Apps](https://www.trendhunter.com/trends/quit-vaping-app.md)
- [Social Habit Trackers](https://www.trendhunter.com/trends/nicquit.md)
- [Gamified Vape Pens](https://www.trendhunter.com/trends/gutter-bars.md)
