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# University Esports Programs
Manchester University Teams Up with Gen.G Esports for a New Program

By Kanesa D | Published 2025-10-13 | Social Good
Source: Trend Hunter, https://www.trendhunter.com/trends/manchester-university
References: [esportsinsider](https://esportsinsider.com/2025/10/manchester-university-partners-gen-g-esports) & [manchester.ac.uk](https://www.manchester.ac.uk/)

![University Esports Programs](https://cdn.trendhunterstatic.com/thumbs/586/manchester-university.jpeg)

[Manchester University](https://www.trendhunter.com/trends/gen-city) has partnered with South Korean esports organization [Gen.G Esports](https://www.trendhunter.com/trends/geng) to take part in its Practicum Abroad program, a three-week course in Seoul designed to immerse students in the esports industry.

Through the program, students will gain hands-on experience in esports operations, attend lectures and Q&A sessions with Gen.G leaders, and explore South Korea’s gaming culture through curated site visits and professional networking opportunities. This will equip them with the skills needed to pursue a full-time role within the expanding industry.

“This is our most ambitious programme since the launch of our Gen.G Practicum Abroad program,” said Arnold Hur, CEO of [Gen.G.](https://www.trendhunter.com/trends/the-scholars) “Bringing together some of the best universities in the country to expand their educational programs on campus. The students will be fully immersed in Korea with hands-on experiences to give them a 360-degree view of the esports industry.”

Image Credit: Manchester University

## Trend Insights (Trend Hunter)

- Score: 3.0/10
- Popularity: 15% | Activity: 22% | Freshness: 52%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial, Gen X
- Top markets: Europe

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Social Good](https://www.trendhunter.com/socialgood) > [Education](https://www.trendhunter.com/education)

## Key Themes

### What's Driving This Trend

- **Global Esports Education:** Universities partnering with international esports organizations highlight the globalization of gaming education, fostering cross-cultural industry knowledge and collaboration.
- **Experiential Learning Programs:** The rise of immersive, hands-on learning programs in gaming indicates an educational shift towards practical skills acquisition in fast-evolving sectors.
- **Integration of Gaming Culture in Curriculum:** Incorporating local gaming culture knowledge into university curricula provides a holistic approach to esports education, enhancing students' industry adaptability.

### Who This Affects Most

- **Higher Education:** Higher education institutions are increasingly incorporating specialized esports programs, aligning academic offerings with burgeoning digital entertainment fields.
- **Esports:** The esports industry is seeing a strategic alignment with academia to cultivate a well-prepared future workforce tailored to its unique demands.
- **Cultural Tourism:** Cultural tourism intersects with education as programs entice students to experience the socio-economic dynamics of gaming cultures in foreign countries.

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