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# Nerdified Card Games
'Magic the Gathering' Cards Gets a Geeky Makeover

By Summer Luu | Published 2011-01-08 | Pop Culture
Source: Trend Hunter, https://www.trendhunter.com/trends/magic-the-gathering-cards
References: [neatorama](http://www.neatorama.com/2011/01/05/7-magic-cards-based-on-people-who-play-magic/) & [dorkly](http://www.dorkly.com/article/8227/magic-cards-based-on-people-who-play-magic)

Nerd alert: a deck of 'Magic the Gathering' cards has been taken over by portraits of [geeky gamers](https://www.trendhunter.com/trends/collectible-gaming-gear).

Created by Owen Parson, these Magic cards spotlight seven different types of players, and if you've ever joined in on the game before, I'm sure you've encountered a few of interesting gamer personalities. The "rage player," "tough nerd" and "way-too-nerdy" cards could lose you points, but they sure do add +1 to the hilarity of this deck of 'Magic the Gathering' cards.

## Trend Insights (Trend Hunter)

- Score: 1.5/10
- Popularity: 24% | Activity: 13% | Freshness: 8%
- Audience gender: 70% men, 30% women
- Primary generations: Gen Z, Millennial
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Pop Culture](https://www.trendhunter.com/popculture) > [Media](https://www.trendhunter.com/media)

## Key Themes

### Why This Trend Is Growing

- **Customized Card Games:** There is an opportunity for game makers to create custom card games targeted towards specific communities.
- **Niche Gaming Collectibles:** The creation of collectible cards featuring specific gaming communities could lead to new niche markets.
- **Gamification of Subcultures:** There is potential to create gamified versions of various subcultures, such as geeks and nerds.

### Industries Being Reshaped

- **Gaming:** Opportunity for gaming companies to create specialized card games and expand into niche markets.
- **Collectibles:** Potential for the creation of collectible cards and other merchandise showcasing targeted communities.
- **Subculture:** Opportunity to create products that gamify specific subcultures and create new opportunities for engagement and brand loyalty.

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- [Animal-Themed Game Cards](https://www.trendhunter.com/trends/magic-the-gathering-1.md)
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- [Indie Game Playing Cards](https://www.trendhunter.com/trends/balatro-playing-card-deck.md)
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- [Phygital Trading Card Games](https://www.trendhunter.com/trends/cryptomages-trading-card-game.md)
- [Advanced Mobile Card-Collecting Games](https://www.trendhunter.com/trends/mtg-arena.md)
